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It's not really in the plans right now but I'll give it some consideration for the future.
You can make a local copy of the mod for yourself and delete the legendary_characters.lua file from the script folder or comment out the table.insert line with -- using RPFM to disable it.
@Kodiak86
Thank you, there will be more in the future.
It's part of a future planned subculture related feature mostly but Night Goblins are the only ones by default who did not get separated after the big Greenskins Update, and after I started expanding Forest Goblins it seemed like the right thing to do.
It is not set in stone though yet and things could change moving forward.
@Sir Dingles
It's not going to be what you want to hear but I have no plans to split my mod into any smaller parts, it takes enough time as it is dealing with what I have already.
@crocodominator
I'll check that out, you're not agitating me. It's not easy checking everything so reports are welcome and I'm always happy to answer any questions if I can.
The Wolf Chariot should now function properly, let me know if it does not.
@OHM
I do not know.
Goblin Warboss(with a bow) currently unlocks his chariot at level 2 and then loses access to it entirely once he gains his wolf mount, his frenzy skill also only applies to wolves and not wolf chariots, I am uncertain if this is intentional