Total War: WARHAMMER III

Total War: WARHAMMER III

183 ratings
Hochland Long Rifle Reskin
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graphical
Tags: mod
File Size
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30.913 MB
1 May, 2024 @ 4:33pm
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Hochland Long Rifle Reskin

Description
Small reskin for the Hochland Long Rifles and their Hergig Jaegerkorps ROR. Cards also redone to match. This does not alter any stat lines, and will be compatible with any mod that does. Assets will probably only conflict with my own mods if anything.
16 Comments
Xanth™ 18 Jun, 2024 @ 4:24am 
That reskin looks very cool, but there is one weird thing about it.
The Scarfs are clipping through the shoulder as well as floating in the air (look at the end of the long variant).
I made sure that the "cloth physics" setting in graphics is enabled, but the scarf is still floating and not obeying the laws of physics.
Alecthelm 8 May, 2024 @ 9:56am 
another no brainer....dont think just sub- its an Snek so nothing can be wrong, only better:). go. sub and like...now!
Vinnie DAngelo 5 May, 2024 @ 11:02pm 
My boy didn't like their uhh... "long rifle" sticking out so he made them some outfits. Nice!
Snek  [author] 5 May, 2024 @ 9:25am 
@sigmars_disciple the cards are in-game screenshots photoshopped directly over the vanilla cards, with some edits to blend them as best I can. I've not run into issues like that, but I also run hardly more than 70 mods at a time, and often merge together my own little reskin and mods into 1 thing for my personal use. Like David said, the modding den discord probably is the best place to ask technical questions.

@Keith I do wish the model we got was the classic huge Long Rifle, but the new model still looks good. If I find myself getting into the rifle model I may add a reskin of the gun to this as well.
Keith 'Blood' Hanson 5 May, 2024 @ 5:30am 
Great job, thanks for this, the...Uhh. Long rifle should've been the only gun on these folks that should stick out. xD
David 4 May, 2024 @ 9:29am 
@sigmars_disciple Shouldn't you then post about your issue on mod pages that are not just reskins? Or even better, on the "Modding Den" Discord server? This feels like the wrong place for it.
sigmars_disciple 2 May, 2024 @ 6:39pm 
140 mods on, works. Everything modded.
141 mods on, poof - starts as if the 140 mods vanished into thin air. Sigmar's Heirs displays a message that the assets pack is missing (don't ask me why if all mods have vanished that mod is still checking for its asset pack...)

Did you also have problems, @Snek? Just curious.

(This has nothing to do with this mod, people. This mod is a simple reskin and WORKS PERFECTLY.)
sigmars_disciple 2 May, 2024 @ 6:38pm 
Damn, I got so many different types of crashes with mods in 5.0.... Literally at any point you can imagine (campaign initialization, pre-battle load, post-battle campaign load etc.) and with previously perfectly compatible, already updated 5.0 mods

I'm really unhappy with that. Around 140 working mods I start getting so many mysterious, unexplicable problems, I even thought that they maybe re-introduced a mod count limit or something.... DAMN!!! And for 2 patches now, I've started getting this bug where a fully modded game launches "as vanilla" - like WHAT? I can tell by the fact that loading time is a bit shorter and - even if you run the WH3MM option on to skip cut scenes - the cut scenes play before you get to the menu.
sigmars_disciple 2 May, 2024 @ 6:20pm 
Cool, and bada$$ unit card <3
May I ask how you made this card?

It can't be a perfect crop of a nice screenshot you made in-game, right? Or is it, @Snek?
Box Of Napkins 2 May, 2024 @ 2:00pm 
Omg thank you, these look way better.