RimWorld

RimWorld

85 ratings
Goblins of the Rim
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
863.097 KB
1 May, 2024 @ 11:57pm
11 Jul @ 6:08am
6 Change Notes ( view )
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Goblins of the Rim

In 1 collection by Bean
Xenos of the Rim
7 items
Description
Adds a new xenotype and 2 new factions to world generation or an existing save.
















This mod doesn't have any extra requirements besides owning the required DLC's. There are plenty of other goblin mods that are much more extensive then what I've made. I wanted to create something that just used the systems the game provides to add some personal flair to world generation, with the intent of keeping it somewhat lore friendly.

Previous Versions[github.com]
14 Comments
Popinder 11 Jul @ 10:21pm 
thanks for the quick response and fix
Bean  [author] 11 Jul @ 7:05am 
It changes their size to be smaller than a baseliner.
ShadowEater25 11 Jul @ 7:03am 
what does the gene "underkin physiology" do?
Bean  [author] 11 Jul @ 6:04am 
The defnames for factions changed when I updated from 1.5 to 1.6. shadowclan became XR_Goblin_Rough and highclan became XR_Goblin_Civil, so the game doesn't think the factions exist in your saves. I'll change the defnames back to there original names in the 1.5 version, and keep them the same for the 1.6 version. Hopefully that fixes both of your issues, but if you're still having problems after that, you can download the previous version from my github.
Popinder 11 Jul @ 4:14am 
having the same problem as RadioAk7iV. This update bricked my save:steamsad:
RadioAk7iV 11 Jul @ 3:28am 
I have an issue after the last update with one of you mods. I cant open the worldmap, the world map is blank after opening. Any idea what can i do?
tinfoil hat bird 14 Feb @ 6:31am 
can you add a mod option to turn the neon hair off
ST II ☦ 22 Sep, 2024 @ 12:49pm 
WAAAAGH!
Bean  [author] 29 Aug, 2024 @ 3:00am 
The shadow clan is tribal and the high clan is industrial.
(≡◉‿‿◉≡) 28 Aug, 2024 @ 3:53pm 
or tribal?