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| at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 80
| at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 449
| at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 412
System.Exception: Error loading mod: The Platform Bazaar - Additions
| ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/career/sectors/sysgen_trade_stations.rules>/SubSpawners/7/SubSpawners/0/Count".
| at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
| at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 28
| at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
| --- End of inner exception stack trace ---
I apologize to all those waiting on an fix. I wanted to provide an update so you all know I will get this fixed for you.
Anyone know how to make a configurable option in this game?
im not familiar with modding for this game
something about station platform nodes
I found the option for pirate bases to be changed as well. If you all are wanting me to change their ship/station count, then I can as well. Let me know in the comments!