Final Factory

Final Factory

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Player Upgrades
   
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Game Version: 0.17
Type: Mod
File Size
Posted
Updated
5.736 MB
3 May, 2024 @ 10:27am
6 May, 2024 @ 2:18pm
5 Change Notes ( view )

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Player Upgrades

Description
Player Upgrades adds several new options to the Oracle:

Inventory Expansion (5 levels)
Plasma Bolt Range Increase (5 levels)
Plasma Bolt Cooldown Reduction (5 levels)
Plasma Bolt AOE Range Increase (5 levels) *
Upgrade Ship Model (2 levels)
Laser Range Increase (5 levels) **
Laser Damage Increase (5 levels) **
Laser Angle Limit Increase (5 levels) **

Inventory Expansion adds an additional 10 inventory slots per level

* This will increase the collision area for plasma bolts but in order for it to apply AOE damage you need at least 1 level of Upgrade Ship Model
** The laser upgrades do not do anything unless you have level 2 of Upgrade Ship Model

Level 1 of Upgrade Ship Model will replace the player ship with a new model that is blue in color.
It fires larger projectiles that do triple the damage of standard plasma bolts and also can do AOE damage.
The AOE radius can be increased via the Plasma Bolt AOE Range Increase upgrade.

Level 2 of the Upgrade Ship Model will change the color of the previous model to yellow and add a laser weapon to the player ship.
The laser is auto targetting and initially is restricted in it's attack angle, limited to 60 degrees relative to the direction the player faces.
The angle limit can be increased via the Laser Angle Limit upgrade, at level 6 it is 360 degrees, effectively eliminating the limit.
The range and damage can be upgraded via Oracle upgrades as well.

Note that level 2 retains the benefits of level 1 along with adding laser support.

Added a 3rd level of model update that adds the stealth ability. Note it will appear as an ability immediately but will not function until you unlock the 3rd model update. Stealth can be used once every 60 seconds and has a base duration of 5 seconds, upgradable via an Oracle upgrade granting an additional 2 seconds per level for 5 levels for a max stealth duration of 15 seconds. While stealthed your personal lasers, from the tier 2 model upgrade, will not function and enemies will not see you.

Fixed a few issues, including a crash bug.
3 Comments
SILMERIA 3 May @ 10:49pm 
this mod need update.
xceled 1 Jul, 2024 @ 12:45pm 
Does this work on the v18?
Gherik  [author] 6 May, 2024 @ 9:06am 
Updated to actually replace the player model instead of the workaround I was previously using.
Fixed a calculation related to angle limit for the laser beam.