Teardown

Teardown

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[CHW]KMS Admiral Graf Spee
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Type: Content, Spawn
Category: Vehicle
File Size
Posted
Updated
133.294 MB
4 May, 2024 @ 7:14am
14 Dec, 2024 @ 6:38am
26 Change Notes ( view )

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[CHW]KMS Admiral Graf Spee

Description
[ko-fi.com]


READ THIS!
To control torpedo tubes use the panel on the side. The control panel have 4 buttons: 0, left,right and stop. use left/right to enable motor and stop when tube in needed position, 0 to return to normal position. !don't forget to arm the torpedo warhead before launching! !do not launch the edge torpedo at a rotation angle of 35, it will hit the handrails and explode on the deck!.on the top there are several gray rectangles, they are responsible for guidance and operation of the torpedo ejection mechanism from the tube, if the top is damaged use the torpedo tube at your own risk! Thanks for reading this

DO NOT USE MOD MAP FOR PLAYING, it have many bugs for some reason. just play on big ocean or bastion III

Light control under citadel(room at the back of first main caliber turret)
Spotlights control in spotlight body(u can rotate it,etc)

this ship has taken me over a month of continuous work, and will continue to evolve in the future.
Drivers seat on lower bridge

186 m long Pocket Battleship, with working all weapons and and many other things (read below)

Ship is WIP rn, need to make interior and some interesting things as simulation of stern rudded damage, etc

Spawnable:
Main version
3 barrels in one weapon variant
FPS version
G7a Torpedo
20mm flak 38 cannon
3.7 cm/83 SK C/30
Static High Fps Variant


Armament:
2 3-gun 28 cm/52 SK C/28
8 15 cm/55 SK C/28Auxiliary
3 10.5 cm/65 SK C/33
2 Torpedo tubes
20 and 37 mm Flak cannons (Separate Spawn(perfomance reason)

Features:
Rotating with main turrets rangefinders
Ammo elevators under Main Caliber Turrets
2 Cranes with extendable winch
4 Working Speed Boats( Hook boat by crane -> press button to remove boat lock -> drop boat onwater)
Funtcional Spotlights
Functional General and Interior Lights
Shells in all turrets(not a real ammo cuz of TABS mechanics, but it could burn)
Hull-wide Fuel Tanks
4 Engines
Working Propellers
Torpedoes as Separate Spawn
Torpedo Tube can be reloaded manually
Interior(not done yet)

[discord.gg]

[buymeacoffee.com]

All turrets will be moved to my turrets pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186563588


186 Comments
ethen3386 7 Nov, 2024 @ 2:34am 
also its right after spawning in both cases
ethen3386 7 Nov, 2024 @ 1:47am 
yeah and it pops out again
ethen3386 7 Nov, 2024 @ 1:46am 
@ChaosHunter using just normal spawn though glitches out the first gun, it cant be controlled
Kingdom Line 6 Nov, 2024 @ 8:27am 
ooooooh
Kingdom Line 6 Nov, 2024 @ 5:40am 
every turret just glitch in the ship and make it explode:watchoutsign:
ethen3386 6 Nov, 2024 @ 2:52am 
after spawn. Its the normal version, also happens with the 3 barrels one too. Is it related to spawn revisited or sm
ethen3386 5 Nov, 2024 @ 6:03am 
for some reason, the forward turret pops out all the time. im not quicksaving or quickloading it just does that
ChaosHunter  [author] 17 Oct, 2024 @ 7:46am 
@NANACHI_WT ?
NANACHI_WT 16 Oct, 2024 @ 3:20pm 
help
sumdweb 25 Sep, 2024 @ 2:21am 
cheers!