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It says it requires "textiles"
BUT, it's when my pawns had an applicable item to remove from those stands, the pawn would be stunlocked. maybe it's the stands, maybe it's that all of their storage settings were linked. but there's the issue.
do some testing, and if you can recreate it, awesome, i found a bug.
i'm not sure if this is a behavior for another mod that tries to optimize pawn behavior, or core scripting, or this mod in particular, but i'd look into it.
i'll still check to see if maybe it's a particular piece of modded apparel that also causing this.
i have a decent amount of tainted apparel stockpiled, so i'll see if this works.
it's only doing this error for this one particular billl type. i'll see if i can narrow it down to any specific piece of apparel, but so far, i've narrowed it down to any tainted apparel of any quality or health%.