RimWorld

RimWorld

230 ratings
Progression: Genetics
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
623.109 KB
4 May, 2024 @ 2:25pm
15 Jul @ 10:24pm
9 Change Notes ( view )
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Progression: Genetics

In 2 collections by ferny
The Progression Modpack | Ferny (1.4)
643 items
The Progression Modpack | Ferny (1.5)
914 items
Description









Disclaimer
As a fair warning, this moves the genetic portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Best paired with
- Animals Category, removes the genetics category and makes a more general one for animals, eliminating clutter.

FAQ
  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.

Compatibility
  • Even though this mod replaces every function of it, Is it Xeno or Animal Genetics is compatible.
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

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97 Comments
ferny  [author] 16 Jul @ 12:26pm 
@Futstub No cause archogenetics is its own thing
Futstub 16 Jul @ 8:24am 
Thank you, ferny. Also, wouldn't "Archogenetics" roll of the tongue a bit smoother than "Supergenetics"? :>
ferny  [author] 15 Jul @ 10:24pm 
v9 - updated to 1.6, i'll make a re-release later or something idk
ferny  [author] 11 Jul @ 10:20am 
@gazza_m_bolton Going to re-release this soon
gazza_m_bolton 11 Jul @ 8:02am 
Is this one being made redundant with 1.6 and ancients being reworked or are you planning to update/ rebuild new?
ferny  [author] 21 Apr @ 10:49pm 
@Hex: Thicc grass Yep, this is the full sequel/replacement for it
Hex: Thicc grass 21 Apr @ 5:02pm 
is the mod "is it xeno or bestiagenetics" suplanted by this one?
ferny  [author] 20 Apr @ 2:16am 
@peterpepper This patches the mods listed. So depending on whether you have the given mod enabled, the patches will occur. If you autosort it will automaitcally place this where it needs to be.
peterpepper 20 Apr @ 2:14am 
does this mod include all of the content from the other mods, or should i be adding them as well and having this at the bottom of my load order to tidy it up a bit?
ferny  [author] 5 Apr @ 9:19pm 
v8 - removed patch renaming trader to animal genes trader, now it's back to just genetics trader (with the assumption that you are using a mod like Too Many Mods, which adds xenogenetic stuff to the trader)