Arma 3
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Tiger-Maus, E-100 Pack
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
5.101 MB
4 May, 2024 @ 5:39pm
23 Mar @ 7:23pm
3 Change Notes ( view )

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Tiger-Maus, E-100 Pack

In 3 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Alternate History Compositions
26 items
Turfy's OH47 Comps
10 items
Description
Mod Description

The Panzerkampfwagen E-100 (Tiger-Maus) was a German super-heavy tank designed to replace the Maus. It was the largest of the Entwicklung series of tank designs which was intended to improve German armoured vehicle production through standardization on cheaper, simpler to build vehicles. Using already available components from the Tiger II and Panther projects which had been designed and tested. The Tiger-Maus would be substantially heavier than both of those vehicles but would be much easier to produce, operate, and maintain than the Porsche-Maus because of those shared components. Later models would add more powerful anti-aircraft cannons, as well specialized vehicles based on its hull designed to carry germany's most powerful cannons.

These tanks were built for the OH47 mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148879345 If you have any questions, suggestions, or would just like to know more you can find more info on its discord page https://discord.com/channels/1085106824967102464/1122160618129068072


E-100 Tiger-Maus
Type: Super Heavy Tank
Top Speed: 18
Armour: 65% more armour then Tiger II
Armament: 12.8 cm KwK 82 L/55 ( x20 Sabot, x20 APC, x20 APCBC- HEAT, X8 HE )
75mm Coaxial gun ( x50 HE, x40 Hollow Charge, x10 Smoke)
x3 7.92 mg ( x4800 Bullets )


E-100 Tiger-Maus Ausf.B
Type: Super Heavy Tank
Top Speed: 17
Armour: 65% more armour then Tiger II
Armament: 12.8 cm KwK 82 L/55 ( x20 Sabot, x20 APC, x20 APCBC- HEAT, X8 HE )
75mm Coaxial gun ( x50 HE, x40 Hollow Charge, x10 Smoke)
20mm autocannon ( x120 HE, x120 APHE )
x2 7.92 mg ( x3000 Bullets )


E-100 Tiger-Maus LITE
Type: Super Heavy Tank
Top Speed: 20
Armour: 65% more armour then Tiger II, small side skirts
Armament: 12.8 cm KwK 82 L/55 ( x20 Sabot, x20 APC, x20 APCBC- HEAT, X8 HE )
75mm Coaxial gun ( x50 HE, x40 Hollow Charge, x10 Smoke)
x3 7.92 mg ( x4800 Bullets )


Flak E-100 36
Type: Self-Propelled Anti-Aircraft gun
Top Speed: 20
Armour: 65% more armour then Tiger II, no superstructure
Armament: x2 8.8cm KwK36 L/56 ( 180 Flak )
7.92 mg ( x2400 Bullets )


Flak E-100 36 B
Type: Self-Propelled Anti-Aircraft gun
Top Speed: 19
Armour: 65% more armour then Tiger II, open-topped turret
Armament: duel 8.8cm KwK36 L/56 ( 180 Flak )
7.92 mg ( x2400 Bullets )


Flak E-100 38
Type: Self-Propelled Anti-Aircraft gun
Top Speed: 22
Armour: 65% more armour then Tiger II, open-topped turret
Armament: x2 quad 2 cm Flak 38 ( 1280 HE , 1120 APHE )
7.92 mg ( x2400 Bullets )


Waffenträger auf E 100
Type: Self-Propelled Anti-Aircraft gun/ Tank Destroyer
Top Speed: 20
Armour: 65% more armour then Tiger II, partial small side skirts, open-topped turret
Armament: 12.8 cm KwK 82 L/55 ( x20 Sabot, x20 APC, x20 APCBC- HEAT, X22 HE )
7.92 mg ( x2400 Bullets )


Waffenträger auf E 100 Ausf.B
Type: Self-Propelled Anti-Aircraft gun/ Tank Destroyer
Top Speed: 18
Armour: 65% more armour then Tiger II, partial small side skirts, open-topped turret
Armament: 17cm KwK 41 L/60 ( x20 APFSDS, x16 HE )
7.92 mg ( x2400 Bullets )


Werfer auf E 100
Type: Multiple Launch Rocket System
Top Speed: 19
Armour: 65% more armour then Tiger II, no superstructure
Armament: 15cm NbW 41 ( x72 HE )
7.92 mg ( x2400 Bullets )
x3.5 armour compared to Tiger II, no superstructure


G.W. E 100
Type: Self-Propelled Gun
Top Speed: 17
Armour: 65% more armour then Tiger II, open-topped fighting compartment
Armament: 17cm KwK 41 L/60 ( x32 HE, x12 Smoke, x20 HEAT )
7.92 mg ( x2400 Bullets )


Jagd auf E 100 150
Type: Tank Destroyer
Top Speed: 15
Armour: 75% more armour then Tiger II, fixed superstructure
Armament: 15.0 cm KwK 85 L/46 ( x20 APCBCHE-T, x10 SAP, x8 Hollow Charge, X8 HE )
7.92 mg ( x2400 Bullets )


Jagd auf E 100 170
Type: Tank Destroyer
Top Speed: 13
Armour: 75% more armour then Tiger II, fixed superstructure
Armament: 17cm KwK 41 L/60 ( x20 APFSDS, x20 HEAT )
7.92 mg ( x2400 Bullets )


Sturm auf E 100 128
Type: Assault gun/ Tank Destroyer
Top Speed: 15
Armour: 75% more armour then Tiger II, fixed superstructure
Armament: 12.8 cm KwK 82 L/55 ( x20 Sabot, x20 APC, x20 APCBC- HEAT, X8 HE )
75mm Coaxial gun ( x50 HE, x40 Hollow Charge, x10 Smoke)
x3 7.92 mg ( x4800 Bullets )


Sturm auf E 100 170
Type: Assault gun/ Tank Destroyer
Top Speed: 13
Armour: 75% more armour then Tiger II, fixed superstructure
Armament: 17cm KwK 41 L/60 ( x20 APFSDS, x20 HEAT )
x2 7.92 mg ( x3800 Bullets )

How To Modify
All scripts to make them work can be found in the objects or units init box's.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: What maps were used for the pics?
A: TODT (TDOT)
Svartmarka post-war (Northern Fronts)
various IFA3 maps

Known Bugs & Issues
- slat armour has broken shadows
- breaks if rotated in editor
- turret armour laggs around when moving at high speeds
- high part count per vehicle, recommend only using a few at a time