Stellaris

Stellaris

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Nomadic Empires and Pirates
   
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File Size
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Updated
3.517 MB
5 May, 2024 @ 4:32am
10 May @ 11:06pm
99 Change Notes ( view )

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Nomadic Empires and Pirates

Description
Play as Pirates or Nomads
Works in Multiplayer, No Planets required, Any Empire, Any Mod (Propably)

How to Play
  • Choose the Nomadic Origin
  • To be a pirate, choose the "A Pirates Life" Civic
  • To raid other empires, you can declare a War with the Raiding Casus Belli.
  • You can also Raid without declaring war, this mode can be turned on and off with a situation. In this Raid mode you can only attack space assets.
  • Alternative: Start the game with any empire of your choice and Choose to be a nomad in the event. You can Reform to be a pirate even if you only play as a nomad in the beginning.
  • If you only have your Capital System Planets left you can choose to leave them behind and become Nomads
  • WIP there is a 2nd Origin, with 3 Playstyles attached to it, those can be choosen once the game starts.

Important info
  • You do not have any Pops in the beginning. Unless you conquer some worlds you will also not get access to pops
  • I added a custom Deficit system, should you have a deficit situation you also have ship based deficits as a country modifier.

Future Content
  • I want to add a system that conquered worlds have special decisions
  • I want to add more things to do, currently you can do everything the game offers, its just that without setteling down its a bit limited.
  • Currently WIP is a 2nd origin that is more of a half nomadic Empire.
  • more to come
Any feedaback is appreciated.

Concerning other Nomad mods
I believe i code my mods in a way that should make them compatible with many mods, as i avoid changing any vanilla files. It should be viable to play this mod in combination with other nomad mods. I hope any mod, honestly.

Known bugs
  • in one 3.14 version (not the current one) the mothership is bugged. open the console and enter "event f93_nomadic_start.16" without the "" to get an event to fix it.

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Popular Discussions View All (1)
2
10 May @ 11:08pm
Suggestion Thread
Flemmi
119 Comments
Athena 10 Jul @ 2:39am 
Hope you can fix the mod, this is one of my favorite concepts!
Рыцарь Нестор 9 Jul @ 11:17pm 
As I understand it, nothing can be done about it yet?
Flemmi  [author] 9 Jul @ 6:26am 
The reason for that is a change in the way pops works, now they are pop_groups but the event still has pops in it, so it breaks
Рыцарь Нестор 9 Jul @ 5:29am 
The mod works, but for some reason the event constantly appears without text, in large quantities, you can click it, but it will appear again
SolkimGod 7 Jul @ 11:32am 
when
Flemmi  [author] 13 Jun @ 10:06pm 
no yet, i have far less time then i anticipated. nest week is a 4 day weekend where i live, it is most likely that i will have the time to go through all my mods.

ooh boy here i go making promisis again!
WillOWmega 13 Jun @ 6:12pm 
did it get updated?
Flemmi  [author] 26 May @ 7:32am 
it coming this weekend. i just didnt have time to do it until now.
SolkimGod 26 May @ 6:38am 
4.0?
SkeletorBro 14 May @ 8:15pm 
Actually, just realized I'm dumb. I don't have the civic my leader has it. I was looking at the "empire" tab not the "government" tab. So I actually don't have the civic, just realized and wanted to quickly amend my previous statement.