Left 4 Dead 2

Left 4 Dead 2

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USS Iowa (Battleship) (Virgil's boat)
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Game Content: Miscellaneous, Models, Textures
Items: Other
File Size
Posted
47.186 MB
5 May, 2024 @ 9:22am
1 Change Note ( view )

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USS Iowa (Battleship) (Virgil's boat)

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我的电脑在我的房间里火化,动力强劲!
7 items
Description
colossal, i guess xd.

it's my fifth (or sixth) model; it took two months and probably 150 hours in total, because i don't know how to build a battleship :/

Reference & Blueprints

Texture, Ship Hull and Superstructures: IX Iowa Battleship (from World of Warships) & blueprints from Researcher@Large[www.researcheratlarge.com];
Gun Directors: Directors / General Description and Operation[www.navsource.org] & The Flying Bridge & the Mk-37 Gun Director - USS KIDD[www.usskidd.com]
Bofors 40mm Anti-Aircraft Gun & Oerlikon 20mm Anti-Aircraft Gun: https://drawingdatabase.com/bofors-40-mm-gun/https://drawingdatabase.com/oerlikon-20-mm-cannon/
* Because of the in-game polygon limitations, I used as few polygons as possible in my AA-guns modelling to avoid the game engine not being able to compile the model ...... although it would make them look cheap. (This does not mean that the battleship has so many polygons that it could easily cause the game to crash)
Spotlights: The Searchlight Platform - USS KIDD[www.usskidd.com]
AN/SPS49 Air-to-air radar: http://www.mdc.idv.tw/mdc/navy/usanavy/E-Radar-SPS49.htm
* the air-to-air radars of the 1943s look so ugly, that's why SPS49 is used.
Photos from the Iowa Museum: https://forum.gamer.com.tw/G2.php?bsn=60208&sn=1151

This battleship doesn't have any collision boxes because Valve (the game developer) has not made its collision boxes under control of the add-on's model; in short there is a problem of jumping overboard through the model. Please make sure to take a little safety precaution when using it.]