RimWorld

RimWorld

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[1.6] Moyo - from the depth
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Mod, 1.5, 1.6
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14.401 MB
5 May, 2024 @ 10:31am
16 Jun @ 3:05pm
11 Change Notes ( view )
You need DLC to use this item.

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[1.6] Moyo - from the depth

Description
1.6 update with some tweaks:

- Replaced HPF functions related to Moyo_BloodBag for CompSpawner, credits to Maru Race
- MoHAR dependency was integrated via MoharComp(OLB and FuPoSpa) and MoHARHediffs assemblies, all credits to MoHAR Github[github.com]

I playtested the mod for awhile and it seems stable, do let me know if I missed anything.
I don't claim any credit and will take down this page if original author says so.

Original description from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2182305386:
Moyo-From the depth

A strange-humanlike figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recides in the depth of the rimworld, Striving in their arcology called the 'lighthouse'.

Recently, Moyos have discovered a particular substance from their body. Named 'Deep blue', it originates form the constant modifications their ancestors had.
This made a massive impact on their society. Having many opportunities in medical purposes, some Moyos saw it as an opportunity for a fortune - Maybe you too.


== Race ==
- generally slower: includes global work speed, movement speed, lower melee dodge chance, but has an added benefit of slower hunger rate.
- but sturdy: has a bonus in base health and has lower flammability, Though they are a bit heavier than average human.
- higher psychic sensitivity: lurking in the depths could have an effect, or is it cause of so much ultrasound being used?
- excels in medical and drugs: they will do those jobs faster and better. due to their society or memories of body modification engraved in their DNA.

- produces Deepblue: their blood can be refined to be injected to other races, improving their pysiche but making them dependent to it. Also can be used to make varieties of drugs which can be used by everyone. It will be a great asset for your colony.
- there are ways to get more: process their corpse, or obtain other option through research.


== Contents ==
*apparels are race-restricted but they can wear any apparel for the sake of compatibility.
-16 weapons
-15 apparels + 7 royal tagged apparels (more to be added)
-40 backstories (more to be added)

-1 production building (workbenches could be added to avoid clutter of recipe menu)
-4 drugs and 1 medicine made with deepblue (more to be added)

-custom scenario and a faction

== Special thanks to ==
-gquake 꾸악 https://steamhost.cn/steamcommunity_com/id/gguake/myworkshopfiles/?appid=294100 : providing code crucial to the mod.
-Gouda quiche https://steamhost.cn/steamcommunity_com/profiles/76561197992216829/myworkshopfiles/?appid=294100 : providing code crucial to the mod(MoHar hediffs).
-all the great people in RimWorld Korea discord server.
-all the great people in rimworld alien races discord server.
Popular Discussions View All (1)
7
3 Jun @ 3:49am
Bugreports
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40 Comments
Axtasium 25 Jun @ 12:10pm 
I had the same issue but im missing DLC so im guessing thats the problem, check your DLCs
meru 25 Jun @ 8:06am 
i have too many mods to find specific ones but because you using alien races for a base one it shouldn be a problem. The main issue is the moment, thn you try to use any moyo character in character creation screen you get blank screen and cant do or press anything and if you trying to generate a map with any of the moyo faction it never generates it and kicks you out
󠀡󠀡  [author] 25 Jun @ 1:07am 
@meru, can you give an example mod that breaks things?
meru 24 Jun @ 11:07am 
not compatible with other mods, always breaks
TapeWorm 17 Jun @ 2:28pm 
came for the addon, came to the thumbnail
Axtasium 15 May @ 11:08pm 
does this 100% require the DLC? the main version doesn't so wanted to check.
2017632033 17 Mar @ 10:21pm 
Can anyone create a genetic patch mod for Moyo 1.0?
Fibre🌹 12 Mar @ 2:53am 
Will there ever be a biotech version for this without the alien framework?
󠀡󠀡  [author] 29 Jan @ 12:22am 
@The Warden bluemed is the same as industrial medicine, except it's spacer tech, so pawns will use it only if "best quality medicine" is allowed.
The Warden 28 Jan @ 9:51pm 
How do you use the bluemed medicine? I dont see it in the medicine list