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Ruins of Rouen (2) (Observer mode 2.1)
   
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Maps: 4v4
Tags: tow
File Size
Posted
10.285 MB
6 May, 2024 @ 1:41am
1 Change Note ( view )

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Ruins of Rouen (2) (Observer mode 2.1)

Description
Slots 2,3,4 and 6,7,8 are observers. Fill all empty slots with AI and set starting locations to fixed!

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I fixed some issues that the old observer maps had and added a few new features.

- At the top middle of the screen (below VPs) there is now a timer that counts upwards
- At the top left and top right of the screen you can now see the axis and allies players and the factions they chose
- Resource values and incomes* are now synchronized
- Popcap is now synchronized**
- The base destruction win condition now works properly

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Some explanations about the fixes:

(*) Fuel income is only synchronized when a player has at least one fuel point in his posession. This is due to a technical limitation: It is only possible to adjust a player's resource income rate with a multiplicative modifier, so if we as an observer have 0 fuel income, we can't multiply that with anything to match the actual player's income.

(**) For popcap synchronization we needed to use a workaround, because it is impossible to adjust the current popcap value. You can only modify the max popcap value. The solution is to multiply the current value with 100 and add the max value to it. The result is best described by the following:

- 3/30 popcap is translated to 0/330
- 13/37 popcap is translated to 0/1337
- 22/54 popcap is translated to 0/2254

The first 1 or 2 digits refer to the current popcap amount and the last 2 digits refer to the max popcap amount.

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Big thanks to SirPsycho for helping me out on this and MrLate who made the original observer maps.
1 Comments
Megamy 19 May, 2024 @ 3:36pm 
Can you add some fotos please and also some that show the features added? Thanks :)