Door Kickers 2

Door Kickers 2

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NP_Clearance #1
   
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Content Type: Missions
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7 May, 2024 @ 1:07pm
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NP_Clearance #1

Description
Mission Briefing:

SF Operators are tasked with a high-risk operation to eliminate enemy units entrenched within a heavily fortified compound suspected to hold ordnance and materials used for constructing IEDs (improvised explosive devices). The compound is located in a strategic area, making it crucial to neutralize the threat to prevent enemy forces from using the materials against friendly units and local civilians. Your primary objectives are to clear the compound of hostile elements, secure any explosive materials, and gather intelligence on enemy activities and capabilities.

Approach the mission with precision and stealth to minimize collateral damage and maximize operational effectiveness. Utilize advanced surveillance and reconnaissance methods to ascertain the layout and defenses of the compound before engagement. Once the area is clear of hostiles, thoroughly search and secure the compound to locate and safely dispose of any ordnance and IED materials. Remember to prioritize safety and follow all protocols to protect your team and any civilians in the vicinity. Successful execution of this mission is critical to maintaining security and stability in the region.
3 Comments
Ninja_Prime  [author] 21 Jun, 2024 @ 1:25pm 
The area trigger is just outside the Main Operator spawn point.
Ninja_Prime  [author] 21 Jun, 2024 @ 12:56pm 
That is not a bug its an area trigger I placed to spawn the AI once the good guys enter an area. I should have placed another trigger to disable it. It depends where you start .
Rake5000 21 Jun, 2024 @ 12:00pm 
https://imgur.com/a/MavArix

after I cleared the whole map, the mission didn't end, so I had to backtrack and clear everything again. watching the replay in dev mode I noticed that this guy spawned in towards the end. not sure if it's a game bug or something with the map. maybe it's something you can fix?