Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only downside...It's a bummer you have to manually load ammo as opposed to a connector but understand given the small size of the ship.
Would you mind if I used this on my dedicated server as my persona ship? The only edit I'd like to make is to add a projector of your blueprint inside the hull. That way, I can repair it easily.
Note: 1st time priming of the large reactor will require hand grinding the cockpit-side small cargo container and gatling to access the reactor loading port. (Conveyors do not function without power. Once power is activated all conveyors will work and be accessable from the outside.
Aesthetics: ★★★★☆
The Hornet has a deceptively heavyset build, which nicely disguises the tightly packed systems of the vessel. The livery is nothing too adventurous, but is better than the default light grey.
Systems: ★★★★☆
The ship features blowout acceleration and with a gyro ratio of 1:3.5k kg, it feels much lighter than it is. The ship's reactor, guns, and storage are all conveyed, which is excellent, but there is no surface access, via connectors, access doors, or otherwise.
Armament: ★★★★☆
The ship has a decent mix of armaments, with four cannons and two missile launchers. The networking of said cannons and the capacity given by a medium cargo container give it enormous endurance...
Overall: 4 out of 5 ★.