Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmm. I wonder how you did it.
Could be lucky with the draw.
Will be eagerly awaiting updates
@GK The mod does not work well (or at all) with the "SFO" mod. I'll take a look when I can, but it seems that this mod changes quite a few things, and I'm not sure if I can find the compatibility issue(s).
⚠️Information:
A major update is in the works. It should fix as many bugs as possible and add 2–3 new disasters. However, I'm not working exclusively on this mod, so please be patient regarding the release date.
The Wild Hunt scenario isn't spawning armies. Messages just appear, but no armies show up.
In CMT, everything is set by default. In the early days, it was possible for AI to successfully flash the 500 difficulty option, but since 2025, it has not been possible, no matter how it is set
The difficulty coefficient of the natural disaster that came out is only 200, which is too low for 8 teams to be fully staffed.