Black Mesa

Black Mesa

174 ratings
+Ultra Particle Effects
   
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File Size
Posted
Updated
48.397 MB
8 May, 2024 @ 12:51pm
12 May, 2024 @ 5:53am
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+Ultra Particle Effects

Description
This particle pack rework/overhaul most of the combat-related particle effects

Features:
- Weapon muzzleflashes (Glock, MP5, SPAS, turrets, 50cal, 357)
- Explosions - really blows up
- Impact effects - exaggerated with extra debris and smoke
- Blood and gore - more misty and adaptive to lighting
- Fire/burning effects - more glowy with yellow/orange tone
- Gargantua, Houndeye, Hornet and various other effects




Credits of used textures:
Wube software
MysteryAC
FAS
Jabroni Brawl
Insurgency/DoI
44 Comments
Sheik Yerbouti 17 May @ 8:22am 
man :steamsad:
Ænima²  [author] 16 May @ 10:42pm 
no way
Sheik Yerbouti 16 May @ 4:02pm 
I mean sure yeah, but I've done vfx before myself for CoD1 and 2. Is there no way to make specific weapons have smaller fx?? I'd assume there is given CoD1's engine and Source are derived of the quake engine. I mean it does look good, but it's distracting.
Ænima²  [author] 15 May @ 11:15pm 
Action movie
Sheik Yerbouti 15 May @ 2:34pm 
I almost like it, but the sparks are way too much for crowbar and smaller weapon sfx.
CLPD 4 Nov, 2024 @ 8:00pm 
Alright, after staying up all night, I finally managed to extract it:steambored:
CLPD 4 Nov, 2024 @ 9:14am 
So, how do I extract the blood particles?
Reverse Froggy 8 Oct, 2024 @ 5:10pm 
I found a bug: it appears that one of the Tau Cannon's impact particles is appearing in random parts of the map (maybe at the origin of the map?) instead of appearing where the shot hits.
noobmaster68 1 Sep, 2024 @ 7:34am 
Suggestion: make an addon with dynamic lighting
noobmaster68 9 Aug, 2024 @ 7:45am 
I can't take much more of this