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At any rate though, very cool mod, thank you
Reducing the base empire size to 75 instead of base 100 is painful, let alone the scale at which is punishes you. My game mates were 100-120 empire size with like no systems or pops. and no eco for the jobs to reduce that, the scale imo need to be cut, flat cut, by 50% at least
With 34 pops, 3 colonies, 4 systems and 18 districts I have +155% starbase influence cost which is a bit crazy. On top of that a monthly influence penalty of 17%. Penalties in all other areas range from 6% to 13% right now which is okay but I have barely started the game and I can only imagine what it would be like in a few years.
I'm a sucker for tough survival games so I love the concept, but this is a bit too much even for me. My suggestion would be to tweak the numbers a bit (especially for influence) and/or have an empire size cap after which you get the penalties like in vanilla. I do like the gradual effect on everything though and the weighing on what should affect empire size makes sense to me.
I'll keep playing and see how far it goes but I expect my expansion to nearly completely stop in its tracks due to the high influence costs.