Gunpoint

Gunpoint

25 ratings
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9 Oct, 2014 @ 8:57am
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Description
Hey everyone,

This was originally created as just a mess-around thing to get to play with everything but I ended up making a map (about 6 hours later) and though I might as well publish it.

This is actually my first map created on steam let alone with this game so any feedback or advice would be wonderful.

I believe I have tested it fully however if something doesn't work or you don't like something just let me know and I will try to fix it or make a work-around.

Enjoy :D

-Winter
15 Comments
Akishot 1 Jan, 2015 @ 8:10pm 
I did the whole map in just the tower found it easy needs some tweaks
Winter  [author] 20 Oct, 2014 @ 8:47pm 
Haha, thanks, Slendy. Of course you were perfect and completely awesome :P
Glad you enjoyed :D
Hoxeel 20 Oct, 2014 @ 8:50am 
Oh, PS:
Challenging maps are what the players seek, dear. There isn't much to balance. :D
Hoxeel 20 Oct, 2014 @ 8:49am 
Left no Witness. Did a perfect job. I am awesome.
Oh, right. your Stage is the most realistic one I've seen so far. the security intel has some serious security, I actually had to THINK about my actions.
Good job, Blueeye. :beatmeat:
Winter  [author] 19 Oct, 2014 @ 11:53pm 
Thank you R€DCR0$$, I am so glad you enjoyed it :D

Thanks Trainzack, with the light zones sticking out I had asked around with my friends to see if they knew how to work with them but since none of them really make maps in Gunpoint they had no idea so thanks so much for telling me :D
With the security camera I had tried quite a few different things however it didn't want to be put on any other colour circut. It being a blue connected to a red didn't seem to affect anything too much so I left it in its own little corner of shame.
Thank you for your help :D I hope besides those little bits you enjoyed it :)
Trainzack 19 Oct, 2014 @ 4:00pm 
Just finished playing this map. I loved the challenge of this map. Two minor things: In the guard tower, one of the security cameras is on the red circuit, connected to a blue alarm. It feels like the camera should be on the blue ciruit. The second is that the light zones in the rooms of the tower stick out from the building. The best way to partialy avoid this is to use the pointedit editor, which includes some zone resizement options.

All in all, this map is very challening!
Pale Jack 19 Oct, 2014 @ 3:51am 
giving this map a thumbs up
Pale Jack 19 Oct, 2014 @ 3:50am 
cleared with 1 gun rewiring. no gatecrashing, no handgun, no boobytraps. well made map, keep up the good work.
Winter  [author] 18 Oct, 2014 @ 9:07pm 
Sorry about that, I found it a bit tricky to balance difficulty with ease.
Chin 18 Oct, 2014 @ 4:52pm 
this is the most challenging maps ive played had to use the gun hack for most of it :):conwayfacepalm: