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Reginald Royalty Storyteller
   
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Mod, 1.5, 1.6
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1.120 MB
11 May, 2024 @ 2:51am
11 Jul @ 11:03pm
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Reginald Royalty Storyteller

In 1 collection by ThatHitmann
ThatHitmann's Vanilla Hero Storytellers
5 items
Description
Reginald Royalty cares not for typical squabbles between tribes and pirates. He will instead focus your colony around royalty, upholding their divine rule by force, and sending wave after wave of wannabe assassins to end your royal bloodline. In place of reduced raids, he will send assassination attempts, and give more chances to gain honor. Nobles will meet with other nobles via the comms console, and attempt to increase relationships.

If your highest titled noble dies, you lose.




Adds 4 unique new assassination events while Reginald is active, and allows nobles to converse with other factions on any active comms consoles (Having multiple colonists means you can have multiple nobles communicating).

Assassination attempts target your nobles aggressively.

If you don't have a royal, Reginald will make sure you have at least one to start.

Completely change the flow of the game as you focus on protecting your nobles and maintaining a local noble family.




Assassination attempts (spoiler):

-Aerodrone strike
--An aerodrone will fly overhead, and drops missile strikes on any nobles they can see from above. You will get a warning, but only if you have an awake colonist capable of hearing the buzz of the incoming drone.
-Shock troops
--A squad of shock troops, high on go-juice and trained to prioritize attacking nobles, will rush down your defenses. The shock troops will go berserk if damaged enough. The squad size scales with the highest title among your nobles.
-Nightblade
--An assassin will slip into your colony under the guise of another faction. You will not be warned of them, and your turrets will not recognize them as hostile. Your colonists are smart enough to break their ruse by spotting them, but can only see them in a well-lit area.
-Double Agent
--A colonist will join under guise of being a wanderer. This colonist will disguise their melee skill and hide the power claw installed in their hand. Double agents will attack your nobles when within arms reach, so you need to catch them before they do so. Double agents will occasionally sneak over to an active comms console to receive orders from opposing factions. They need to take a certain number of orders prior to being able to attack your noble, so keep an eye on any new recruits. Note that even after having been given the kill order double agents will not seek out nobles, and if the faction who sent them becomes friendly, the double agent will abandon their orders and join as a normal colonist (the faction they receive orders from is not necessarily the faction who sent them. There is no way to know who their true loyalty is to).




This is a part of a 4-part series of all vanilla heroes as storytellers:

Iana Ideology
Balthazar Biotech
Ashe Anomaly

The full storyteller pack

And, of course, I own none of the art used for this storyteller. The avatars were drawn by Oskar Potocki, I just felt it a shame that these characters never got used, and I figured they could have a nice home as storytellers :)
8 Comments
Philadelphus 5 Jun, 2024 @ 10:47pm 
I'm enjoying this storyteller (with the random assassination attempts to keep me on my toes), but I just can't use it with Vanilla Psycasts Expanded: the number of shock troopers that spawns when your highest noble has a psycast level > 15 is in the hundreds (quite literally, I managed to count over 400 once and that was maybe 2/3rds of them). Which actually isn't that hard to fight off due to the special mechanics, but clicking unpause freezes my computer for over five minutes while it calculates all the pathfinding, and then playing goes at <5 FPS until I run out of patience 15 minutes later, reload, and dev mode delete the stack when they spawn in. Would it be possible to maybe cap the number that spawn to, like, a hundred or so?
Tstil1987 19 May, 2024 @ 1:00pm 
Could you make it so that when a royal dies of old age (simple mortality mod) and the title is passed down to son / daughter that its not a game over?
ThatHitmann  [author] 12 May, 2024 @ 12:01am 
@Lechkingofdead I have 3 of the four already :). Plan to upgrade the Ideology one as it isn't as impactful or flashy as I would like, and Anomaly is in the works.
lechkingofdead 11 May, 2024 @ 10:51pm 
you gonna be working on other tellers based on thoes dlcs. i been waiting for someone to temp this for years as you got free art. just need to link it to code stuffs.
ThatHitmann  [author] 11 May, 2024 @ 12:12pm 
@дюрекс it should be, yes. The game doesn't really have a way to compare titles, so I determine the "power level" of the title based on what max psylink level they give the wielder.
Elv 11 May, 2024 @ 7:21am 
Is there are version without storyteller, or availability to access content without using it?
The Dutchman 11 May, 2024 @ 7:00am 
Smh, Why wouldnt it be?
viva 11 May, 2024 @ 3:37am 
Is it compatible with VFE:Empire?