Stellaris

Stellaris

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Cosmogenesis world auto refuel
   
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5.094 MB
11 May, 2024 @ 10:28pm
24 May, 2024 @ 6:11am
4 Change Notes ( view )

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Cosmogenesis world auto refuel

In 1 collection by Blorg
Blorg的实用小mod
24 items
Description
Synaptic lathe auto refuel
In-game English supported, this intro is translated by chatGLM-4, you got what I'm trying to say.
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Feature Introduction:
- Automatically fills the selected planets and population with people according to the set desired value into the Synaptic Lathe, with the forced migration cost displayed as an edict maintenance fee.
- To prevent frequent scanning of planets and people from causing stuttering, the filling process occurs approximately every three months (with a random value to avoid stuttering at the beginning of the month and when a large number of other events are detected at the same time), and the number of people transferred in one go does not exceed 50.

Selection Interface Explanation:

- If a filter condition is marked as "Yellow" (which is the default setting for all conditions), it means that whether a population or planet is selected has nothing to do with this condition.
- If a filter condition is marked as "Red", it means that populations or planets that meet this condition will not be considered as targets by the system.
- If a filter condition is marked as "Green", it means that only populations or planets that meet this condition will be considered as targets by the system.


Selection Criteria Preview:

1. Desired number of neural chips
- You can set the number of people you expect to stay in the Synaptic Condenser. The mod will periodically try to fill the Synaptic Condenser with people up to this desired value.

2. Population selection range
- Main population of this tribe: The first species chosen at the start, excluding second species created through symbiosis and other creations.
- Full citizenship population: The population set as "full citizenship" in the species power settings.
- Working population: Any population working in any form, including livestock.
- Population engaged in high-level work: Population with the current job as "Expert" or "Ruler," to avoid pulling away populations that produce alloys or rare resources.

3. Planet selection range
- In the core star domain: All planets within the star domain where the capital is located.
- Artificial planets: Artificial planets such as habitation stations, ring worlds, or Ideal Cities, where important resources are usually produced and where it is not advisable to pull away the population.
- The remaining population is too small: The mod will pull away the last person in the colony, causing the colony to be abandoned. If you don't want this to happen, enable this option to ensure that each colony at least keeps one person.
- Completed construction planets: Planets with no empty zoning or no empty building slots. Completed construction planets are expected to continue operating normally at the last moment.

Note: This mod will forcefully migrate a maximum of 50 people to the Synaptic Condenser every three months. Clearly, this is not enough to fill the Synaptic Condenser, which consumes 100 people per month when operating at full capacity. It is also impossible to make up for such a large population consumption with population growth, unless special methods are used. Therefore, I still prioritize the gaming experience of more players, trying to reduce the frequency of scanning planets and people, and reducing the number of people transferred in one go to reduce stuttering.

Free your hands and have a blast in the Paradox mad DLC!
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Known Bugs:
None at the moment.
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Future Plans:
None at the moment.
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Changelog:
1.0.0
- Added the automatic filling system.
1.0.1
- Fix the problem that the system fails after the control of the galaxy of the synapse condenser.
1.1.0
- Added a green condition option for "Main Population of this Tribe"
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Compatibility Note:
This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|----common
|--------edicts
|--------script_values
|----events
14 Comments
猫是神经病 22 May @ 12:57am 
该更新了,平民无法自动。求更新
shenzye 17 Nov, 2024 @ 3:17am 
机械虚拟飞升,开启法令后突触机里偶尔会出现一些虚拟人口然后又立马消失
请问能不能实现把带有虚拟特质的人口排除掉,实现只迁移实体人口呢?
Blorg  [author] 23 Aug, 2024 @ 6:23am 
@RX7900XT 一开始我也是那样设想的,但没找到“主要种族和其衍生”的这个key,只有“主要种族”——也就对应了现在的样子
RX7900XT 23 Aug, 2024 @ 6:20am 
作者你好,关于本族的人口想给一个小的修改建议不知道可不可行,就是机械族为了宜居度问题会修饰宜居度偏好从而导致本族人口会有一些次一级的本族物种,不知道选择本族物种的时候能不能考虑到次一级的本族物种,只考虑第一顺位的话很快就烧完了:foragerdruid:
Blorg  [author] 29 May, 2024 @ 5:13am 
@兎角 影响
兎角 29 May, 2024 @ 12:34am 
请问影响成就吗
Blorg  [author] 24 May, 2024 @ 6:21am 
@gold_pig_2000 你想要的功能给加上了,更新吧:steamhappy:
Never Tire of Winning 22 May, 2024 @ 8:42pm 
谢谢作者辣,辛苦辛苦
Blorg  [author] 22 May, 2024 @ 4:08pm 
@BanalFish 当满足 “has_country_flag = cosmogenesis_world_built” 时,这个flag会在你建好凝练机后原版自动帮你打上
Never Tire of Winning 22 May, 2024 @ 3:37pm 
这个法令会在什么时候解锁?我突触凝练器科技研究完了但是没有发现自动迁移的法令