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However, due to the addition of the child & baby layers, it is incompatible. It exists now more for reference.
CGR uses more detailed sprites, so you would need to recolor the images to fit the color ramp - the full gray and brown ramps should be above the dwarven wood armor.
Palletization is the process by which a fixed list of colors is replaced with another, this is default for items and furniture but has only recently been supported for creature equipment with the [USE_STANDARD_PALETTE_FROM_ITEM] token.
There's a lot of work ahead to fit everything onto a more complex system, but it will get easier. I've uploaded some reference images to the wiki's page on Graphics to help with layouts. Best of luck to you.
The generic material-based sprites should display in the case that a vanilla artifact wouldn't render - resolving the mutual fail state of CRAFTED_ARTIFACT and NOT_ARTIFACT not being true.