RimWorld

RimWorld

335 ratings
Animals are fun! (Continued)
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Mod, 1.5, 1.6
File Size
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702.636 KB
12 May, 2024 @ 2:33pm
10 Jul @ 7:31pm
9 Change Notes ( view )

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Animals are fun! (Continued)

Description
About

Spend time and have fun with your pets! This mod lets your pawns play fetch or go for a walk for recreation. Your pawns will gain a little animal skill as well. This mod is a continuation of the Animals are fun mod by Revolus.

The mod was entirely rewritten and currently only supports version 1.5 of RimWorld. If you are running an older version of RimWorld, you can download the original mod this was derived from found here.

This mod contains no dependencies and can be added or removed at any time. If a save file contains a pawn or animal that is assigned a job from this mod, you may see an error when loading the save file. However, the error will automatically correct and will not be displayed on future saves.

Translations are supported for this mod but should be maintained and distributed in their own mod packages. Both DefInjected and Keyed translations are supported.

FAQ
Q: Does this count toward recreation?
A: Yes. It also slowly increases your animal skill as well.

Q: Is this safe to add mid-save?
A: Absolutely!

Q: Is this safe to remove mid-save?
A: Yes! You can try it out and if you no longer want to use it you can remove it. If you have a save file with a pawn playing with a pet, you may see an error when loading the save file. However, the error will automatically correct and will not be displayed on future saves.

Q: What are the experimental settings in the mod settings?
A: These settings will enable new features that are currently in development or being tested. A descriptive tooltip will be displayed by hovering your mouse over each of the settings. As these features are completed, they will be moved into the normal settings.

License
This project and the work it was derived is free software. You can redistribute it and/or modify it under the terms of the GNU Lesser General Public License[github.com].

Source Code
The project's source code can be found on my GitHub resository[github.com].
88 Comments
Computer 17 Jul @ 9:46pm 
Most important mod ever conceived, game is unplayable without it.:slimehappy::HatHealth:
BlueTressym 13 Jul @ 11:24pm 
I love this mod; thank you very much.
Kyrox 13 Jul @ 11:00pm 
Dope mod, dope modder.
ColossalFossil  [author] 12 Jul @ 10:02pm 
Thank you all for the positive vibes!
fireflyinthdark 12 Jul @ 7:58pm 
thanks for updating!
Vicidsmart 11 Jul @ 5:58pm 
Thank you!
ColossalFossil  [author] 10 Jul @ 7:39pm 
Hey everyone! Version 1.6 is now available. In addition to fixing any bugs we find, I will be working on the settings for skill gain vs recreation gain next.

Mr. Krill - after looking into it, that message is a warning that I created. It happens when the time it takes to travel the walking path is shorter than the maximum time the pawn wants to spend with the animal. I plan to change it to choose another new walking path when this occurs, which the pawn will follow until the end of the recreational job. For now, this is safe to ignore as it is a warning and not an error. (yellow text, not red)
Meefreese 10 Jul @ 3:26am 
papa bless
The Ferret 5 Jul @ 4:39am 
Another thanks for your work :Currency:
ColossalFossil  [author] 29 Jun @ 9:16am 
Thanks everyone for the support. I am spending some time this week to rewrite the pathing logic due to the 1.6 changes. I am trying my best to make sure this is ready BEFORE the 1.6 release.