RimWorld

RimWorld

Animals are fun! (Continued)
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Update: 10 Jul @ 7:31pm

Release v1.6.0

  • This update adds RimWorld version 1.6 support.
  • The source code of this mod now allows the solution to be compiled for both version 1.5 and version 1.6 to allow changes to be available for both versions of the game.

Update: 12 Dec, 2024 @ 7:38pm

Release v1.5.8

  • Load walking path when attempting to give a job to the pawn instead of after the job starts. This prevents the pawn from being stuck "standing" when placed in a lock down situation where the pawn and animal are together, but cannot access the outside to play.

Update: 14 Oct, 2024 @ 6:21pm

Release v1.5.7

  • Correctly check animal cuteness
  • Moved Must be Cute setting to experimental section and update tooltip on why
  • Cleanup preferences panel (added scroll bar, updated reset to defaults button)

Update: 11 Aug, 2024 @ 7:25pm

Release v1.5.6

  • Replace all current logging with info, warning and error variants. Info Logging will only appear in the log when show debug messages in enabled in the config settings
  • Update all logging messages with easy to read descriptions
  • Create Experimental Settings category
  • Add Allow Human Like pet support
  • Add Allow Exotic pet support (insectoids, mechanoids, flesh beasts, etc.)
  • Allow cross faction pet interaction
  • Allow non-colonist pet interactions
  • Add checks to see if location is reachable
  • Add a max timeout to pet jobs to prevent running indefinitely when something goes wrong
  • Fixed a bug where the mod config settings would not properly save
  • Added a Reset to Defaults button to the bottom of the config settings

Update: 15 Jun, 2024 @ 11:53am

Fixed an issue with opening dev commands window

Update: 14 Jun, 2024 @ 7:43pm

* global using statements for type aliases are now usable
* The toil steps for a job have been heavily simplified and is now easy to follow when reading the code
* Pawns will now check if they would enjoy playing outside before checking for available animals. This prepares us for indoor animal searches in the future.
* A world component has been set up (CacheController) to invalidate any caches set up on world load
* README has been slightly cleaned up to prepare for future updates (backports to earlier versions will be coming after new content)

Update: 25 May, 2024 @ 7:59pm

Cleaned up the code base a bit to make it a little easier to maintain and add new features in the near future.

The list of animals available for recreation are now cached across multiple maps that you visit. This allows the mod to be performant across multiple settlements.

JobDefs and JoyDefs have been updated to include a prefix (AAFC) to prevent possible conflicts with other mods.

Update: 14 May, 2024 @ 8:18pm

Fetch has been updated and reenabled.

Update: 12 May, 2024 @ 2:33pm

This is the initial upload of Animals are fun! (Continued).

Playing fetch is currently disabled.