Garry's Mod

Garry's Mod

Not enough ratings
[TTT] USR M14
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
3.226 MB
12 May, 2024 @ 3:51pm
9 Jul, 2024 @ 3:45pm
11 Change Notes ( view )

Subscribe to download
[TTT] USR M14

In 2 collections by milkwater
ChageTTT Server Collection
86 items
milkwaters TTT gun collection
20 items
Description
Welcome to my new addon!

This is a new weapon for your TTT servers!

It is a semi-automatic rifle that can fire quite fast and does a moderate amount of damage.
Be careful firing too fast though as you might run out of ammo before your target is dead!

This weapon works for both normal TTT and TTT2.

Credit for the model goes to "Damage Inc." on Gamebanana, I merely ported it to Garry's Mod and made it work in TTT.
Here is the link to their upload on Gamebanana: https://gamebanana.com/mods/209708
12 Comments
milkwater  [author] 10 Jun, 2024 @ 4:40pm 
Nikey, Thanks for the additional comment. I am glad to hear that you are enjoying the zooming functionality.
I have gone ahead and increased the damage from 29 to 33, and reduced the HS multiplier from 2.4 to 2.2, so it can now kill with 1 body-shot and 1 head-shot. I reduced the fire rate as well so it won't be such a beastly weapon. If you have any other critiques feel free to leave a comment! :steamthumbsup:
Nikey 10 Jun, 2024 @ 9:28am 
You updated the Addon really quickly. That's nice.

Scoping and zoom in works. The damage value changes still don't make it worth using the Weapon since other weapons outclass it by miles. My suggestion is keeping the bodyshot damage as it is (Keep it between 25 - 33) and change the Headshot damage to a value, so a Headshot and a body shot can kill someone.
This is done easier by using SWEP.HeadshotMultiplier = [Any Value].
As Example your weapon deals 26 (bodyshot / default) damage, using a headshot multiplier of 3,1 will result in 81 damage when hitting the head, though I assume you know this. Just a recommendation since I want this gun to be used, when playing with my friends.:missing:
milkwater  [author] 9 Jun, 2024 @ 8:39am 
Nikey, Thanks for the comment, I agree that the damage may be too low for a sniper class weapon. I haven't been able to test it out properly on a server yet with my improvements but I will go on ahead and modify the values again. And the increased zoom is a cool idea, I always disliked it on the M16 but it sounds like it would work on this rifle, so I will implement that.

Update incoming! :steamthumbsup:
Nikey 9 Jun, 2024 @ 8:16am 
As already stated in the comments, I like these weapons a lot, since they have more effort put into them, unlike some other addons.
- But the M14 Headshot damage feels pretty low (Should probably be about 78 - 86).
- You should probably add the M16 Zoom so you could use this for sniping or mid-ranged fights.
For this I copied the code (M16-Code) below, which should do it.


function SWEP:SetZoom(state)
if not (IsValid(self:GetOwner()) and self:GetOwner():IsPlayer()) then return end
if state then
self:GetOwner():SetFOV(35, 0.5)
else
self:GetOwner():SetFOV(0, 0.2)
end
end

function SWEP:SecondaryAttack()
if not self.IronSightsPos then return end
if self:GetNextSecondaryFire() > CurTime() then return end

local bIronsights = not self:GetIronsights()

self:SetIronsights( bIronsights )

self:SetZoom( bIronsights )

self:SetNextSecondaryFire( CurTime() + 0.3 )
end
milkwater  [author] 21 May, 2024 @ 1:11pm 
Family Guy Burger King German, I did some research and what I have learned is the following: In order to display custom hands I need a c_ model. Since I am using models found from GameBanana, I only get the models that they upload, which usually do not include c_ models, just v_ and w_ models. So sadly I do not think there will be a way to display your custom hands with these weapons. :steamsad:
[family guy burger] 21 May, 2024 @ 12:38pm 
tysm for the quick answer lol its all good, i might figure it out myself in the next couple days and will let you know. we're still experimenting but the m14 is definitely a keeper
milkwater  [author] 21 May, 2024 @ 12:31pm 
Family Guy Burger King German, Thank you for the review, I am glad to hear that you and your friends enjoy these new weapons!

I am sorry to hear that the hands do not show up properly with custom playermodels, I went in game myself and saw exactly what you mean. I thought that the hands would be setup properly as I have the show hands flag set to "true" but I guess more work must be done for custom hands. I'm not really sure how to fix this but if I find a solution I can try to implement it. :steamthumbsup:
[family guy burger] 21 May, 2024 @ 12:03pm 
heya, me and our friends are big fans of your weapon addons, they add alot to our mostly vanilla weapon pool!

i had a question because we're running a pointshop with custom models; is there a chance you would switch over to using the playermodel's hands instead of using baked in v_hands? tysm for the addon nonetheless, awesomesauce
milkwater  [author] 14 May, 2024 @ 10:03am 
[★SG★] Guushi, Yes I had to remove it because a unforeseen bug had appeared where the gun appeared at a player's waist instead of in their hands in 3rd person. I will re-upload it when I can find out how to fix it since I am a beginner for now. Thanks for noticing lol :steamhappy:
[★SG★] Guushi 14 May, 2024 @ 7:41am 
Perfect, what happened to the other gun you had uploaded? Is it bugged?