Stellaris

Stellaris

51 ratings
No Titan Limit
   
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561.626 KB
12 May, 2024 @ 5:25pm
5 Jun @ 4:05pm
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No Titan Limit

Description
The massive Titan fleet in the trailer is impressive, but now we can have it

There is no need to set a cap on the cost-effectiveness of the original Titan. I don't understand why Paradox has set this cap

This mod only changes two parameters, so it should be extremely stable and compatible

NSC has removed the Titan restrictions, so this mod is not needed
Support the new DLC's Cosmogenesis Titan
Support the new DLC's Bio Titan
15 Comments
Shotgun Solutions 6 Aug @ 6:00pm 
Thanks!
月羽狐  [author] 22 May @ 5:48pm 
Just updated for biotech DLC
Enjoy
HAN 16 Dec, 2024 @ 11:21pm 
624 limite
Swaginton11 12 Nov, 2024 @ 3:33pm 
this still work
勿忘归兮 7 Nov, 2024 @ 5:47pm 
泰坦没有改变,是不是出bug了
1653115837 2 Oct, 2024 @ 6:54am 
能造4213艘泰坦
月羽狐  [author] 13 Sep, 2024 @ 12:15am 
3.13应该可以用,试试
Tiankong273 12 Sep, 2024 @ 4:11am 
3.13出了
月羽狐  [author] 29 Jul, 2024 @ 4:45pm 
Cosmo Titan has auras, just like ordinary Titans.
I would say that in late games when I have 12 Titans in a fleet and 12 fleets in total, the game still works fine. The game would finish after the final crisis anyway.
Flying_Squid_999 29 Jul, 2024 @ 8:39am 
Do note that stacking so many ship auras exponentially increases calculation requirements for each new Titan, thus resulting in massive lag. That's for the ordinary Titan, not sure if the Cosmo Titan has auras. If not, then it's fine for them.