RimWorld

RimWorld

31 ratings
Wait! DEVOURER
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
123.409 KB
13 May, 2024 @ 2:24pm
8 Jul @ 10:40pm
3 Change Notes ( view )
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Wait! DEVOURER

In 1 collection by amefurashi
Ame's All MOD
13 items
Description
- DESCRIPTION -

Brings ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ Devourer's ♥♥♥♥♥♥ unreasonable ♥♥♥♥♥♥ instant death attack to a reasonable level.

Specifically, it will nerf the specification that when pawn enter the area within 9.9cell from Devourer, a guaranteed hit and guaranteed death attack will come flying at pawn in 0.25 seconds

They now have to get closer and have more of a run-up before they can jump on you.


I made this because all the pawns were eaten up by DEVOURER that filled the horizon.

This is basically not for vanilla, but for people like me who have a high threat ceiling and whose horizons are sometimes filled with creatures that can use unavoidable fatal attacks in less than a second.



-!CAUTION !-

Since it changes the specifications of Devourer's exclusive ability, it will conflict with mods that modify the same area.

However, since it is just a patch, you can easily insert or remove it, so you can rest assured about that.


- Other options -

・The time it takes to digest is determined by the DEVOURER's digestive capacity
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268578608&searchtext=

・Contains implants that give you the ability to resist digestion by the DEVOURER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3223443793&searchtext=integrated

22 Comments
TheBronzeWarrior 27 Jun @ 8:21pm 
real
Numbers 3 Mar @ 2:22pm 
a mod may be compatible with CE but it will not function if your soul is not compatible with CE
amefurashi  [author] 3 Mar @ 7:21am 
@TheBronzeWarrior
I don't know. I don't want to touch CE because I have a trauma from having my mod configuration destroyed and having to rebuild everything by hand, so I'd be happy if someone could test it for me
TheBronzeWarrior 23 Feb @ 3:49pm 
does this work with CE
Numbers 2 Nov, 2024 @ 4:56pm 
what that guy from earlier said there's no reason for my supersoldier painless 28 melee skill hussar with a persona plasmasword to be incapacitated by a creature he could cut in half without any effort we gotta pray to the archotechs for someone to make that mod
amefurashi  [author] 23 May, 2024 @ 6:02am 
There are three ways
Either you or I can acquire dll coding skills and make wishes come true,
or we can wait for some heroic third party (Man in Black) to come along and solve everything,
or we can just put up with being chewed out by the Devourer.
a quality meme 22 May, 2024 @ 12:03pm 
"Honestly waiting for a mod that lets melee colonist cut themselves out of devourers….is that someone’s fetish?"

What. I want the same ability as a mod but fucking w h a t.
a quality meme 22 May, 2024 @ 12:02pm 
I just want a mod that let's pawns that escape the lunge radius actually escape the lunge. I experienced great frustration yesterday when my pawns that were literally using skip powers to teleport away from the lunge were still devoured from a MILE AWAY. How it should really work should just be "if the devourer touches you, you get ingested" and have the lunge be a normal jump effect, not a "grab a pawn that's no longer in the spot I lunged at from a mile away just because I did the lunge at all"

I know that's not really what you know how to do, I just want that idea to get spread around so SOMEONE can do it. Having godlike xenohumans getting stuck inside entities they should be able to just punch their way out of is fucking stupid imo.
amefurashi  [author] 17 May, 2024 @ 7:55pm 
Since I have no coding knowledge for dlls, I created this simple patch using only xml, but this is actually just a stopgap.
It is necessary to lengthen the cast time it takes to leaping, but what we really need is a MOD that makes it difficult for devoured pawns to be digested, or allows them to escape on their own.

Additionally, in order to keep the balance intact, it is necessary to make adjustments such as having people with weaker abilities digested more quickly, and if it takes too long to escape from the stomach, some equipment will be destroyed.
roberthennix 16 May, 2024 @ 4:34am 
Honestly waiting for a mod that lets melee colonist cut themselves out of devourers….is that someone’s fetish?