Crusader Kings III

Crusader Kings III

25 ratings
Plague Res in County
   
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161.430 KB
16 May, 2024 @ 2:35pm
17 May, 2024 @ 12:46am
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Plague Res in County

Description
This mod just changes the plague resistance in the monastic school and hospice from the holding to county level.
9 Comments
basskiller95 6 Jul @ 5:04pm 
@macintosh1257 Depends on the county's development level, since the dev level represents QoL and infrastructure. A 10 dev level county might struggle with supply issues, but 20+ would be fine
macintosh1257 26 May @ 9:15am 
Does this make historical sense?
BULUDİBU 14 May @ 10:40am 
Is this mod compatible with an existing save?
TAH1225 12 Feb @ 4:42pm 
oh fuck, this is gonna make some of my shit, OP lol, anyways gonna test it out soon
Sypher98 18 Oct, 2024 @ 3:00am 
This should be patched into main game. Actually makes it feel like your schools/hospices are helping
Melkorian 11 Aug, 2024 @ 6:08pm 
Honestly LOVE this mod! It makes dealing/resisting plagues SO much easier/feels more natural in gameplay. BTW I did find one bug when using with the AGOT mod, and that was it causes the sept of Baelor to have a base-game temple to be poking out the side? If its possible to do a compatibility patch between this mod and the AGOT mod it'd be amazing thank you!
Bilbo Baggins 19 Jul, 2024 @ 11:18am 
@kalanyr
Considering plague affects the hole county, this mod make sense. Counties with more Baronies die even to the least deadly plague. Building a hospital to every single barony makes no sense either (in terms of game mechanics).
kalanyr 16 May, 2024 @ 7:27pm 
@Emperor2000
It's because the old way made it easier to make Counties with more Holdings (ie greater more interconnected populations ) immune and that's the opposite of how Plagues actually spread.
Emperor2000 16 May, 2024 @ 6:28pm 
Thanks you for this.

I don't understand the Devs, why they have to change it, it was nearly impossible, to make an County immune with the new Patch.