Kenshi
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Recruit Prisoners for Cats
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16 May, 2024 @ 9:57pm
15 Jun @ 9:00am
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Recruit Prisoners for Cats

Description
Balanced version of Recruit Prisoners.
Need CATS to buy their loyalty.

This is a Recruit Prisoners mod, based off Nanogiraffe/laVal's mod, where you can capture NPCs, then talk to them, and pay to recruit them. Credit them for the original, and thank you.

This is a stand-alone overhaul of the original RP.
Do not use both mods.


--Capture NPC's, put them in a cage and speak to them to try to recruit them.--

With the original mod it was too easy to acquire an army of really strong npcs (which took the challenge and difficulty away), so I added costs to recruit them.
A single Ninja or high level can really change your game, so it shouldn't be easy to recruit them. Plus, you need something to spend all those Cats on and a reason to keep making cats ;)

I have created a lot more recruit dialogues, edited all previous dialogues, and added dialogues to a lot more npc's.
Lots of other fixes/edits too, like removing the limited or low chance for speech (on most).

I also put some ( *** ) to help with right choices on some long ones.
*No more spreadsheet or googling or asking the right combo and getting frustrated*
I also Removed quite a bit of extraneous dialogue that many people found to be too much, but not all. - the ( *** ) will help.


The cost for some npcs can vary depending on your previous actions, like being an ally or enemy of a faction, or having killed someone important, or them being stronger or weaker than you.

(Keep in mind, by the time you recruit them their stats are likely higher than their base stats)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ShekWarrior /HiveSoldier /Samurai /guards /etc with ~40 base stats = ~30-40k CATS
Ninja guards/ paladins/ others with ~>50 base stats = 40-60k cats
(weaker ninjas are less- 20-35k)
HundredG and others ~55-65 base stats = 50-70k cats
Mercs (and others ~30-50stats) = 20-50k cats
Others with stats ~20-30 stats = 10-30k cats
Bandits n Cannibals n such ~10-15 stats = ~7k / Dustboss 25st =15k cats
Hungry bandits/ slaves ~5 stats = 1k cats. (HB Leader = 5k)
Inquisitors and some others ~70-80 stats = 80k


UNIQUES: for RP
High Inquis Seta/Valtena, Esata, Phoenix, Elder, Eyegore, Mad Cat-Lon, TinFist, and Bugmaster ~100-150k.
Dust King and King Gurgler -50k. Crab Queen -75k.
Most other faction leaders and uniques are also included.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

*Added recruiting for all "farmers". Any NPC that is a "Farmer" can be recruited for 10k (in cage). They have 50 Farming and 50 Labor, 25 Engineering, 20 Str. (Cost is higher than a farmer hire because of the convenience to get them, the extra stats, and it's more in line with the mod) -You can still recruit farmers the normal way in bars.
I also improved some base stats of many normal hires to ~5-10 from measly lvl 1 to be more worth their asking price.

Many updates have been made to this mod. Balancing and new dialogues and more npcs added to recruit from cages. Check the "Change Notes" to see some brief descriptions.

If you're wondering why a recruit cost seems a bit high (or low), it's either because of the stats you can't see, i.e. 'Combat' stats and 'Stealth' stats, etc. (Stealth stats are pretty OP) Or they got bad (or good) rolls on their stats.. There's a randomize factor to all stats, sometimes up to 20+ difference.



** This mod should work with Patches you use for the original RP.
*** I have just made a patch to work with REACTIVE WORLD mod. link below

Iron Will Faction Patch - by [NinjaBeest]


## CONFLICTS ##
Any recruit mod that affects vanilla (non-creature) characters using the Prisoner cage to recruit. Other methods of recruiting shouldn't conflict.
Tame Beasties does Not conflict.

## IMPORTING ##
I believe it's necessary to get the stat changes I made, but not vital to use the mod.
I highly recommend it though, because I had to balance the "Ninja" types by giving them less stealth stats if they had super high stats, because this would be far too OP. I did give stealth to some ninjas that had none though.

https://www.nexusmods.com/kenshi/mods/1395

VIDEO GUIDE ON HOW TO PATCH YOUR MOD WITH MINE:
https://www.youtube.com/watch?v=2JakPrymr6g
If you make a patch, link it below and I'll include the link in the mod page.

********
Let me know if you see an issue, and I will try to fix it.



Popular Discussions View All (1)
14
15 Jun @ 9:02am
Post BUGS and issues here
STuRoK
95 Comments
STuRoK  [author] 15 Jun @ 9:03am 
Fixed and added more recruit options to Thralls / Broken Skeletons. Now 'Slave' and 'Sentry' mode can also be used.
STuRoK  [author] 8 Jun @ 9:10am 
Yw, Ty. yea, "Remove DC_IS_RECRUITABLE", this is likely conflicting with my mod. I can't see exactly what it all affects without opening it, but I would not use this together.
Tame beasties is fine. I used it, and modded it further.
Slyder- 6 Jun @ 9:05pm 
First of all, your mod is excellent! Thank you!
However, for me, sometimes it has worked, and sometimes it hasn't :/
Besides this one, I have been using two other mods related to recruitment.

Remove DC_IS_RECRUITABLE - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861065475
Tamed Beasties - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1137685452

Do you know if there is any incompatibility with any of them?
JediKnightSky 29 May @ 6:08pm 
Here is an idea, maybe Dimak and Buzan, could if your faction is an enemy to the HN, be willing to join for free to help continue their cause. Considering what you would be giving up in bounty that more or less covers the cost. And I am thinking like max hate from the HN faction.

Just a thought.
THEWELLO 1 May @ 1:45pm 
Thanks kral!
STuRoK  [author] 27 Apr @ 11:16am 
You can use that patch mod with this mod. Enjoy
THEWELLO 27 Apr @ 2:55am 
in the original mod there was patch for Robotics Limb Base Skeletons mod. İs this mod also work with Robotics Limb Base Skeletons without patch.
Kuso Coobie 11 Apr @ 11:05am 
My bad, that might be from Nanogiraffe/laVal's mod. I just doublechecked and I swore I disabled it before using yours. Trying again in a bit to see if it still shows up using only this mod.
STuRoK  [author] 9 Apr @ 7:33pm 
that dialogue you're seeing is not from my mod. Are you using another recruit mod? Or any other mods that add dialogues?
Kuso Coobie 9 Apr @ 7:37am 
@STuRoK

https://files.catbox.moe/j3wwxn.jpg
Basically once I pay the cats the game goes to the Character Creator Screen, but the dialog box remains. I'm pretty much stuck there since the dialog box is not responding to either the mouse or the number key for the player dialog.