Garry's Mod

Garry's Mod

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Half-Life 2: Beta - Conscripts V5.4
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Content Type: Addon
Addon Type: Model
Addon Tags: Movie, Roleplay, Realism
File Size
Posted
Updated
420.683 MB
17 May, 2024 @ 1:41pm
21 Oct, 2024 @ 2:56pm
19 Change Notes ( view )

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Half-Life 2: Beta - Conscripts V5.4

Description
Hey there... Been a while, hasn't it?

I'd just like to provide an update as to these models after I've left Willard Networks:
- They will be changed, I will add some stuff, I will remove some stuff. The first update will be very shortly and will be to remove the WN conscripts logo to replace with a generic one.
- The Willard V2 models requirement will be removed at some point.

If you remember my old V3 conscript models, well, forget about them. To be very honest with you, they were poorly made, don't look very good, and are inadequate for most uses. These models are significantly better, and will form the basis of any future versions I create. I'd like to thank Kawasanic for his help in making female models work - I could literally not have done it without him.

Please do not re-upload these in any way without my consent first, and make sure that you include the below credits:

Atle, Kawasanic - Animations, facemaps, hair, heads, glasses, white shirts, etc.
Taggart, Rusty, Kally, Sergal 636 - Cold War US Infantry; Including helmet scrims from Kally's discord server. These models provided all of the webbing, helmets, clothing, most hats, goggles, etc.
Simkas - Shemagh.
EUP Team (GTA 5) & PaoloLeDonuts - Handheld Radios.
Yukon - Beret, body armour, parts of the BDU jacket.
NuclearPotato - Goggle Cover Textures.
Ninya, jazze, Citizen⁵, Skessler, Vinnie - Black Mesa Character Expansion (responsible for the riot visors).
GrunsTala/Bohemia Interactive - Arma 3 Facemaps (used for arm/hand textures).

Tip for using these in scenebuilds: if you want to change the patch texture, simply create a material (I'm not telling you how, please just google it) and use the submaterial tool addon to change the "con_patch" material. It should be square for it to work, and the .vmt file need the line "$translucent 1" to have transparency.
Popular Discussions View All (1)
0
20 Sep, 2024 @ 9:05am
Screenshots of the Conscript Models V5.2 [WN CCR]
Bobby E
47 Comments
ThomasK  [author] 6 May @ 10:15am 
Not any made by myself mate
Someone 6 May @ 8:03am 
Will there be Playermodel soon ?
ThomasK  [author] 2 May @ 1:57am 
Oh yeah, they are being worked on, I’ve made really good progress recently and will probably release some demo models very soon. Also, the trousers I made textures for myself, a significant amount of the textures are made myself or modified from existing textures.
Swedish Swede 1 May @ 6:50pm 
Also, secondary question; where'd you get the texture of the pants from?
Swedish Swede 1 May @ 4:01pm 
Heya, im just curious to see if the next version is still being worked on? Quite like these models and i cant wait to see how you improve on it
󠀡󠀡 16 Apr @ 12:48pm 
No problem, and thanks!
ThomasK  [author] 16 Apr @ 12:47pm 
Hey, sorry, I didn't see your comment but sure, you can make replacements.
󠀡󠀡 17 Mar @ 2:08pm 
Can I make replacements with this? I will be sure to give you credit.
ThomasK  [author] 13 Mar @ 2:08pm 
I might have forgot to do the sneak peaks and more info, will try and remember at the weekend
morm 27 Feb @ 10:30am 
oh boy