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Fairey Swordfish Mk II w Torpedo
   
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Era: WW2
Category: Military
Type: Plane
File Size
Posted
Updated
53.096 KB
17 May, 2024 @ 5:26pm
21 May, 2024 @ 10:44pm
3 Change Notes ( view )

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Fairey Swordfish Mk II w Torpedo

In 1 collection by Mean Green
WWII Aircraft by Uncle T
421 items
Description
1.075 bricks.

A complete rebuild of another of my earliest builds, the iconic Fairey Swordfish.
The Swordfish was armed with one fixed, forward-firing .303 in (7.7 mm) Vickers machine gun in upper right fuselage and one .303 in (7.7 mm) Lewis or Vickers K machine gun in rear cockpit.
It usually had a crew of 3, pilot, observer and radio operator/rear gunner, but sometimes the observer's position was removed in favour of an extra fuel tank.
This version is also armed with 1 x 18-inch Mark XII torpedo for anti-shipping and anti-subway duties.

Info from Wikipedia

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The Fairey Swordfish was a biplane torpedo bomber, designed by the Fairey Aviation Company. Originating in the early 1930s, the Swordfish, nicknamed "Stringbag", was principally operated by the Fleet Air Arm of the Royal Navy. It was also used by the Royal Air Force (RAF), as well as several overseas operators, including the Royal Canadian Air Force (RCAF) and the Royal Netherlands Navy. It was initially operated primarily as a fleet attack aircraft. During its later years, the Swordfish was increasingly used as an anti-submarine and training platform. The type was in frontline service throughout the Second World War.

Despite being representative of early 1930s aircraft design and teetering on the edge of becoming outdated, the Swordfish achieved some spectacular successes during the war. Notable events included sinking one battleship and damaging two others of the Regia Marina (the Italian navy) during the Battle of Taranto, and the famous attack on the German battleship Bismarck, which contributed to her eventual demise. Swordfish sank a greater tonnage of Axis shipping than any other Allied aircraft during the war. The Swordfish remained in front-line service until V-E Day, having outlived some of the aircraft intended to replace it.

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CONTROLS
Pilot's seat
PageUp/PageDn / Auxiliary (non-Alt): Fold wings

Alt controls to fly
W/S: Variable throttle.
S: Ground brakes. Be very careful since the plane is prone to tipping forward even with only 10% brake power on the front wheels!
A/D: Ground steering / Yaw.
Up/Down arrows / Mouse: Pitch.
Left/Right arrows / Mouse: Roll.
K / Hazard Lights: Arrestor hook.
B / Beacon: Take-off booster. *
Fire action 1 / Num 1: Fire machine gun.
Fire action 2 / Num 2: Torpedo. **
Camera 1: Torpedo view.

Observer's seat
Camera 1: Torpedo view.

Gunner's seat - Alt controls for machine gun
B / Beacon: Ready/Unready machine gun.
Arrow keys / Mouse: Control machine gun.
Fire action 1 / Num 1: Fire machine gun.

* Since the super-realistic, fancy, dynamic, apparently here to stay, amazingly awesome fluid dynamics in the game won't allow actual real planes to be able to take off unless you give them engines that make their top speed 600 kph when i reality it was more like 250 kph I've had to add some thrusters to allow the plane to actually take off and gain some altitude and speed. It's also useful for tight turns since turning isn't allowed either without the plane losing all speed and falling to the ground, even though this plane has a top speed about 30% higher than its real life counterpart just so it can actually fly.

** Since arial launched torpedoes in the game basically behave differently every time they're dropped it's impossible to make it have any predictable path, direction or precision. This one is tweaked and trimmed as well as I can after about 8 hours of testing and tearing my hair out.
To enable it to have at least decent speed and also avoid it turing into a cruise missile when bobbing out of the water after the drop it takes a few seconds for the main engine to start. This was the only way to keep it realtively light since the heavier it get the more it seems to veer off course.
Drop it below 20 meters, slightly nose up preferrably. The torpedo detects the water surface and starts the main engine once it has floated up to the surface, again to minimize the risk of it taking flight.
Drop as close to the target as you dare go since the torpedo for whatever dynamic fluid dynamic reason can veer off course quite significantly sometimes.

NOTE!
THe torpedo has been tested on my rig in Single Player at 144 fps, so I have no idea how it will "work" at lower framerates or in MP.

Feel free to edit, but if you reupload publicly in any way please acknowledge the original creation and creator.

Have fun!