X4: Foundations

X4: Foundations

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OOS Turret Fire Chance Change
   
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18 May, 2024 @ 7:27am
27 Jun, 2024 @ 3:04pm
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OOS Turret Fire Chance Change

In 1 collection by Treybor
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Description
Alters turretfirechance="0.3" to turretfirechance="0.6" for Out of System calculations

This is a global change where every turret now has a 60% chance to fire in simulated calculations as opposed to 30% in vanilla.

This is mainly geared towards helping the Xenon since they are extremely turret focused but will also affect all turrets in the game for all calculations

I do not use VRO or any other combat change mods so you may not need this in your game, but in the 7.0 BETA I felt the Xenon were pretty pathetic so added this. So far it has been balanced. Safe to add or remove whenever, Unsure about mod conflicts since I mostly use vanilla for combat.

13 Comments
Axeface 24 Mar @ 3:17pm 
@Treybor Thanks for the reply, i'll give it a go!
Treybor  [author] 24 Mar @ 11:38am 
@Axeface it definitely helps... Fights are usually less lopsided and even a winning fleet takes a good amount of attrition, if you wanted to make it even closer to In System fights there are other modifiers to play with for the out of system calculations but you'd probably need to do some experimenting to get it really right
Axeface 24 Mar @ 7:46am 
Would you say that this mod narrows the gap between OOS and IS combat results? Makes them less drastically different?
posthum 8 Mar @ 8:30am 
Does it still work with the latest update?
Nim 16 Jul, 2024 @ 6:07am 
:steamthumbsup: Cool, I'll try it out.
Treybor  [author] 15 Jul, 2024 @ 11:08pm 
@Nim works fine for me, Xenon arent really OP with it, but they actually do some damage with this mod on, instead of total victories where one side totally trashes the other, they actually lose a couple ships and slowly get whittle down by attrition
Nim 15 Jul, 2024 @ 10:51pm 
So what's the verdict on this? Does it help out the Xenon without screwing anything else up?
Vokun_Tafiir 31 May, 2024 @ 8:40am 
awesome sauce! :steamthumbsup:
Bozz 💀 23 May, 2024 @ 10:52pm 
Okey thank you will do that :)
Rothank 21 May, 2024 @ 8:17am 
@Bozz 💀 - instead of changing the name you can add a dependency on VRO in content.xml to force VRO to load first.

add this line above </content>:
<dependency id="ws_1696862840" optional="false" name="VRO"></dependency>