Victoria 3

Victoria 3

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Anbeeld's Stockpile Economy
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2.905 MB
18 May, 2024 @ 8:57am
10 Jul @ 2:57am
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Anbeeld's Stockpile Economy

Description
Description


Anbeeld's Stockpile Economy aka ASE is a mod that aims to implement a general stockpile system in Victoria 3. The goal is to make it feel like a natural, useful and important part of the game that fits well into its market design. It has a friendly UI and helpful tooltips, can be used by both players and AI countries and is optimized to impact performance as little as possible.

The mod allows you to set Price Targets for all goods individually, and then the Stockpile of your country will buy them when the price falls below Saving target and sell when it's above Spending target. Naturally, Saving costs money for the government, while Spending means you'll get the money back, as in both cases you buy and sell goods directly in the market.

Stockpile is stored on a state basis. You can control what goods and in which states you want to Stockpile with mod's UI. Game Rules are there as well to customize how the system works.

Paradox Forum[forum.paradoxplaza.com]
Paradox Mods[mods.paradoxplaza.com]
GitHub Repo[github.com]

[buymeacoffee.com]

Compatibility


Works absolutely fine when added to existing saves without the mod.

To remove the mod during the playthrough you need to open the "Decisions" tab and activate "Remove everything related to stockpiling" decision, then exit the game and disable the mod. Without doing it there will be problematic leftovers. The decision has no effect in multiplayer.

Doesn't work with non-vanilla goods out of the box, but it's very much possible to create compatibility patches, see "tools" directory in the GitHub repo[github.com]. You can still use ASE with mods that add new goods even without a patch, but you won't be able to stockpile them.

Performance


A lot of time and effort were put specifically to make sure the mod affects game's performance as little as possible. Some parts of the code were reworked 3+ times just because of this without functionality changes. But there's always room for improvement, so I'll try to further optimize it.

Another concern is usage of hidden buildings for stockpiling, which affects performance a bit. Unfortunately there's no way to avoid this issue, but I did my best to minimize the impact it has.
Popular Discussions View All (1)
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18 Jul, 2024 @ 2:02pm
Load order?
Riekopo
112 Comments
Flow 19 Jul @ 7:04pm 
@Anbeeld Thank you for your work and still updating this mod! I also love Imperator with the Invictus Mod, but also Victoria 3, and both wouldn't be the same without your effort. Of course, also big thanks to @ArcusDeus!
Anbeeld  [author] 10 Jul @ 2:58am 
Updated to version 1.1.5
- Compatibility with Victoria 3 1.9.5, all credit to ArcusDeus
mlgprocupcake 8 Jul @ 3:07pm 
new update when?
hello_moto2901 3 Jul @ 10:12am 
this is so awesome i hope its updated
Marcus 3 Jul @ 12:15am 
Update Please
kebabblaster9000 29 Jun @ 3:27pm 
update?
ExpedientFalcon 27 Jun @ 6:23pm 
Definitely breakage with 1.9. When right clicking on a country, cannot perform any diplomatic actions and the flag shows as blank. Narrowed it down to this mod.
零度极光 18 Jun @ 7:08pm 
oh we need update
Alma_Negra 17 Jun @ 7:16pm 
Will be updated?
Vantila 1 Jun @ 8:02am 
Here are my settings for theoretically having the middle ground between minimal performance impact and immersion of the mod:

AI Countries Stockpiles : Military Goods Only

Player Goods To Stockpile By Default : None

Stockpiling States : Capital Only

State Priority Saving Bonus : 0%

Which AI Countries Can Stockpile : Great Powers Only

For optimum performance use country merging and state merging mods as well which seems to be compatible with this mod. Hasn't had an issue yet.