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Machine Age for Synths with Modularity Tradition Swap
   
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18 May, 2024 @ 11:22am
11 Sep, 2024 @ 5:28am
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Machine Age for Synths with Modularity Tradition Swap

In 1 collection by Dede
My Mods (Dede)
2 items
Description
I'm pausing modding until next year beta to see what changes. mod should stil work until then

- Compatible with 3.13.*
- Requires Machine Age

Allows Empires that finished both the "Synthetization" situation and the Synthetics tree to pick the "Synthetic Age" Ascension perk and start the "Transformation" situation.

In addition, adds a tradition swap for "Advanced Tools", allowing it to grant +4 Mechanical Points and Picks for Synthetic empires. the -50% Discount to Pop Modding is removed, as it would have stacked with the -50% discount from Synthetics finisher.

Don't pick the AP if you don't have slot available for traditions tree. i've removed the check for compatibility with mods that add extra tree space. (the machine version is untouched, as i haven't overwritten it)

Overwrites:
- Entire Files: none
- Traditions: tr_modularity_5 (Advanced Tools)

Please report any bugs and suggestions in the comments.
17 Comments
Aniki 17 Jul @ 5:05am 
Hi, does anyone know if this works with the current version?
Dede  [author] 8 Oct, 2024 @ 9:04am 
i'm considering making a cybernetic specific version of synthetic age actually, it will take a couple weeks to adjust the traditions for more fitting stuff.
liliywar 7 Oct, 2024 @ 1:35pm 
Is it possible to mix archetypes?
Dede  [author] 7 Oct, 2024 @ 2:10am 
That's unfortunately beyond the scope of this mod, since Synthetic Age features (which are untocuhed for the most part by the mod) are bound to the mechanical archetype. the only way to make this compatible would be to edit the portait mod you are using to be part of the robotic family, since archetypes are hard-coded, or create a cybernetic equivalent of synthetic age, but that's a lot of work since it would need a full rewrite to fit cybernetic ascension.
liliywar 6 Oct, 2024 @ 5:59pm 
is this possible to make a mod to transform into Cybernetics into Synthetic Age because i use a biological specie mod but the specie isn't considered biological. For the last message, i didn't know how to write clearly, i wanted to be simple
Dede  [author] 6 Oct, 2024 @ 11:50am 
Sorry, i don't understand the question, can you explain yourself better? (i'm not a native speaker)
liliywar 6 Oct, 2024 @ 4:08am 
Species on Biological work or no ?
Dede  [author] 1 Sep, 2024 @ 4:12am 
Made a simple mod that allows individualist machines and synths to pick the Machine World AP (as well as grant them the +100% job and housing from districts if they do so)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3321451420
Dede  [author] 30 Aug, 2024 @ 2:23pm 
@SirMars
Yeah, i'll start looking into it tomorrow
SirMars 30 Aug, 2024 @ 1:14pm 
Is there anyway you could make a mod that allows Synths to take the machine world AP?