Total War: WARHAMMER III

Total War: WARHAMMER III

59 ratings
Orion animations mod
   
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Tags: mod
File Size
Posted
Updated
2.242 MB
18 May, 2024 @ 2:40pm
20 Jun @ 9:12pm
7 Change Notes ( view )
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Orion animations mod

Description
Makes the following changes to Orion:

1. Adds casting animations, forward casts are done with the bow, and upward casts with the horn.
Horn of the Wild Hunt now has a wind-up time. Uses cast up animation. The cast can be interrupted and cancelled if Orion is knocked back during the cast animation.
Hounds of Orion uses cast up animation.
Hawk's Talon uses cast forward animation.
2. Adds climbing animations for ladders and siege towers.
3. Changes movement speeds, now matches Wild Riders by default.
4. Adds Orion's bow model to his quiver, by Awsomnerd.

Bow animations are based on Markus Wulfharts assets. I do not have ways to make the draw fuller at this time.
Horn and climbing animations based on Beastman Gor animations.
Horn sound effect is Imrik's Dragon Horn sfx.

Removed the 50% speed bonus for Talsyn faction when "The Hunt is On!" effect bundle is applied. Now Orion will start at 90 speed instead of 135 on campaign start.

Modifies the following tables:
battle_animations_tables
battle_entities_tables
culture_to_battle_animations_tables_tables
land_units_tables
unit_special_abilities_tables
effect_bundles_to_effects_junctions_tables

As a result this mod is not compatible with most mods that modifies Orion.

Thanks to:
Awsomnerd for their Orion bow model port.
Frodo for the RPFM tool to make this all possible.
Ole for the AssetEditor.
The Modding Den for mod feedback.

Enjoy!
14 Comments
medusa0  [author] 20 Jun @ 9:14pm 
@Omnplayer:
Done! Removed the faction leader speed bonus with "The Hunt is On!" Orion will start at 90 speed now instead of 135.
medusa0  [author] 11 Jun @ 8:35am 
@Crimson Saens:
Thanks for the heads-up! I will incorporate the new animations to this mod in the near future, hopefully it looks better than the spliced version here.
Crimson Saens 10 Jun @ 10:58pm 
Orion's moving and shooting now works in vanilla (though might look jank/buggy still).
Omnplayer 7 May @ 11:23pm 
Would you consider reducing the speed bonus for Orion? When the wild hunt starts he is crazy fast (120)
Khârn the Betrayer 15 Jan @ 11:37am 
Great mod. Figures CA were too fucking lazy to do soemthing as simple as this. Jesus
medusa0  [author] 5 Jan @ 5:00pm 
@GoatScream:
Yep. Still does.
GoatScream 4 Jan @ 3:53pm 
Does this still works?
medusa0  [author] 7 Oct, 2024 @ 5:53pm 
@Altey:
You can merge this mod with a reskin mod long as the reskin also uses the same animation set and skeleton. You will need to know how to use RPFM to merge the variantmeshdefinition of the reskin and this mod, using the "weapon slots" of this mod.
Altey 7 Oct, 2024 @ 2:03pm 
Will this work with reskins?
Burusagi 28 Jul, 2024 @ 1:33pm 
Such an awesome little addition that makes him way cooler.