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The further you go into a campaign and the more effects are active on the settlement the worse it gets, I might make a stripped down light version at some point
Until then your best bet is to disable settlement recruitment in the mct options
No idea how things got fixed, i'll have to see if it stays that way when i'm 50 turns further into a campaign.
I've got quite a large number of mods installed, but the only one that i can think of that does something with settlement UI is Building Slots expanded, i also have warband upgrade mod for all races, crafting system mod, scrap upgrade mod for each race, which add buttons to the UI, not sure if that has an influence on this mod in any way?
Or is it a load order issue? i've got this mod placed far down the list, maybe it needs to be placed higher?
Mind you i don't have all mods for all races on at the same time, currently running empire and have the specific mods active for that faction only.
I hope you could help me out, because i really love this mod and would hate to do without it.
At least in TWW2, we couldn't do anything with Waaagh armies, they weren't properly exposed to the scripting system.
The mod should also be more compatible with other ui mods in general.
--updated ui for settlement recruitment, no longer overwrites vanilla settlement panel.
This is a big one, let me know if you find any issues.
Garrison units are added only via buildings, so whenever I need a unit added, I build a hidden building in a foreign slot.
That building then provides the unit to the garrison.
@Señor Bucket if you want me to do something about it, I need more info then that.