Barotrauma

Barotrauma

139 ratings
Golden Age
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1.124 MB
19 May, 2024 @ 6:26am
14 Apr @ 6:09am
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Golden Age

Description
How did it end up on the populars page?

Golden Age
It is an interesting submarine hosting unique design both inside and outside, with the most notable feature being virtual assistant on board called 'Virace', capable of performing various tasks for crews of Europa.

Submarine Information
Description: 'A white crow among other submarines called 'Golden Age' is, while very sluggish and often clunky, one of the very few submarines to accommodate virtual assistant tech, ready to assist in many tasks. This circuitry proved to be more useful than human assistants in most cases, according to opinion of various captains. This lets sailors with a keen eye on technology save money on frequently needed crew replacements and salaries.'

Price: 16,000k mk
Tier: II
Class: Attack
Recommended crew size: 4 to 9
Recommended crew experience: Beginner
Cargo space: 8 crates

Virtual Assistant
It is a modded feature on the submarine which can be interacted with and ordered to perform certain tasks.


Upon interaction, dialogue pops up, which lets you either order assistant to interact with on-board systems or talk with her.

You can either:
Order to turn on/off various on-board circuitry.
Order to engage certain emergency system.
Have a talk and ask questions about her.
Question what any order or emergency does in case you forget.

List of Orders
Orders:

- Engine orders
- Normal mode (Engine will work in its normal state)
- Safe mode (Engine will gradually increase its force from 0 to 100/-100 and vice versa to avoid large fluctuations in the power grid)
- Stealth mode (Engine will work at lower force in order to lower the sound made)

- Supercapacitor orders
- Switch charge rate to 100%
- Switch charge rate to 50%
- Switch charge rate to 0%

- Automatic door orders
- Turn automatic system on (Will cause doors to automatically open)
- Turn automatic system off (Doors will require to be manually opened)

- Turret light orders
- Turn turret lights on
- Turn turret lights off


Emergencies:

- Intruders emergency (Alarms will ring in areas where intruders are detected)

- Ballast flora emergency (The ballast will slowly drain and de-power afterwards for ease of dealing with ballast flora)

- Hull breach emergency (Alarms will ring in areas where dangerous pressure is detected. Automatic door system will be forcefully off)

Installing Assistant on Different Submarines
For those who wish to accommodate the virtual assistant on their own submarines, alongside 'Golden' Age' comes an assembly containing the hologram and vital circuitry required for virtual assistant to operate accompanied by explanation on how it works and how to wire it.

As for people who wish to make their own assistant based off mine, you are always welcome to do so for as long as I am credited properly.


Credits
Me - Submarine, sprites, modding.
_||M||_ - Sounds, major help with modding, general assistance.
Kassie - Grammar help.
57 Comments
bel 19 Jul @ 3:13pm 
issues i see is the crafting stations not being tied to their respective lockers, thats abt it, i like the design, everything rylanor said is cool too!
Lucky_Dreamer 10 Jul @ 2:47pm 
The worst submarine:steamfacepalm:
Rylanor 17 Jun @ 8:52am 
I think a good middle ground would be to make 2 versions of it or to change turret placement, the uncovered area is currently way to large, and the result is any time I fight against hammerheads and I sunk to the ground its over because they keep headbutting the uncovered area, and as the command area is right bellow it game is over. a very big structural weakness in my experience.
Rylanor 17 Jun @ 8:44am 
I see, honestly having any area not covered as an attack sub is a big weakness for me, if it was a classified as a transport (with increased storage to match it) I wouldn't have such a huge deal with it, but like I said it feels under-powered for an attack class, especially since it doesn't have a depth charge launcher so I can nuke stuff. as for balance that is why compared it to Orca2, a vanilla ship that is also a scout.
Thy Good Boy  [author] 17 Jun @ 7:53am 
Thank you very much for the review! Honestly, most of your points are pretty valid. The submarine initially had four turrets, but it was suggested to remove one for the sake of balance, and switch it to discharge coil.
Rylanor 17 Jun @ 6:41am 
Final part of review

Overall I would give this a 7/10, I love its design, both as aesthetic and how easy it is to navigate, I love the virtual assistance based tasks, but lack of actual attack power and potential on an attack submarine, at least based against vanilla ones (even Orca2 that I mentioned which is a scout) makes it a less ideal submarine to use when I actually need to fight something (like submarine vs submarine). I do love its potential and I am looking forward to what is next.
Rylanor 17 Jun @ 6:40am 
Part 3 Of review

Or turret placement should be tweaked to give better coverage. lack of Depth charge launcher really hinders fights, especially since the submarine is classified as an attack class, so its supposed to fight against things, but I personally have an easier time fighting stuff with an Orca2, another issue that happened was that there weren't any preexisting fore extinguishers on the ship, and I figured that out when my reactor caught on fire and I had to cut through the hall to flood the room because there weren't any fire extinguishers.
Rylanor 17 Jun @ 6:35am 
Part 2 of my review
Minor changes and some Bugs I found: The biggest issue with this sub is the lack of a dedicated airlock (also lack of lower airlock), a huge area of the ship is not covered by any guns, lack of Depth charges lastly after a point the fabricator stopped detecting materials on the steel cabinet, and I had to manually add the materials on it, which isn't an game breaking problem, but I think it wasn't supposed to happen, so I will report it as a bug.
Overall I think a fourth gun should be added or gun placements tinkered for full turret coverage
Rylanor 17 Jun @ 6:35am 
First review after playing for around 10 hours:

Part 1
Alright starting off the design is awesome, the prettiest submarine I have seen in my opinion, I really like how much ammo it can carry, and how many diving suit places there are allowing for a larger crew.
The automatic door system is such a great quality of life addition, and I love the emergency modes, especially ballast one which makes it much easier to destroy it. I also love how easily accessible everything is, navigating it combined with the auto doors is the perfect experience for me.
Stealth mode for engine is also a great addition, it did save my run several times, and it makes the sub less likely to be attacked while I am out mining.
Thy Good Boy  [author] 17 Jun @ 12:13am 
I am afraid it might be too late now. For now I suggest not enabling both at the same time.