Tabletop Simulator

Tabletop Simulator

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Caravan From Fallout New vegas
   
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Type: Game
Game Category: Board Games, Card Games
Complexity: Medium Complexity
Number of Players: 2
Play Time: 10 minutes, 30 minutes
Assets: Tables, Rules
Language: English
File Size
Posted
84.435 KB
19 May, 2024 @ 7:29pm
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Caravan From Fallout New vegas

Description
I was a little upset with the lack of Caravan content in the world, so I custom made a Caravan Table in MSPaint 3D.

Rules
Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).

The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.

Once both players have started their three caravans, each player may do one of the following on their turn: 1. Play one card and draw a new card from his or her deck to their hand: 2. Discard one card from their hand and draw a new card from his or her deck: or 3. Discard one of their caravans by removing all cards from that pile.

Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and will affect them in various ways.

Card values
Joker - Played against Ace, 2-10. Effects change based on whether it is an ace or numbered card (see below). Multiple jokers may be played on the same card.
Ace - Value of 1. Jokers played on aces remove all other non-face cards of the ace's suit from the table. E.g. a joker played on an A♠ removes all spades (except face cards and that card, specifically) from the table.
2-10 - Listed value. Jokers played on these remove all other cards of this value from the table. E.g. a joker player on a 4♥ removes all 4s (other than that card, specifically) from the table.
Jack - Played against Ace, 2-10. Removes that card, along with any face cards attached to it.
Queen - Played against Ace, 2-10. Reverses the current direction of the hand, changes the current suit of the hand. Multiple queens may be played on the same card.
King - Played against Ace, 2-10. Adds the value of that card again. E.g. a king played on a 9 adds 9 to that hand. Multiple kings may be played on the same card for multiplicative effects. E.g. 4 + king = 8. 4 + two kings = 16.