RimWorld

RimWorld

447 ratings
Too Many Mods - Compats and Rebalances
11
3
4
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
2.643 MB
20 May, 2024 @ 6:38am
21 Jun @ 2:32pm
319 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Too Many Mods - Compats and Rebalances

Description
Tons of compats and rebalances for a lot of mods.

Details
When you run a large modlist,
  • A lot of things will overlap or contradict with each other, and won't be well-connected. This mod integrates them in every corner of the game as much as possible.
  • Balance will be wacky and the game will be easier. This mod mitigates this by rebalancing both vanilla and modded features.

Also contains a lot of tweaks and fixes. A lot.

This mod mainly supports the following mods:
  • Alpha Animals / Biomes / Crafts / Genes / Mechs / Memes / Mythology
  • ATH's style Draconic
  • Beliar Xenotype
  • Big and Small - Genes & More
  • Big and Small - Races / H&H / L&S / More Xenotypes / Slimes / V&U / Yokai
  • Biotech Expansion - Core / Mammalia / Mythic
  • Biotech xenotype expanded - Rotfish
  • Bundle Of Traits
  • Consolidated Traits
  • Det's Xenotypes - Avaloi / Bogleg / Brawnum / Keshig / Stoneborn / Venator
  • Dinosauria
  • Eltex Weaponry
  • Erin's Corvyia
  • Euglena Xenotype
  • Goji's Fantasy Race: Merren
  • Highborn Xenotype
  • Integrated Implants
  • March of the Archocubes
  • Mechanoid Invaders
  • Megafauna
  • Moloy Traits
  • Nephilim / Seraphim Xenotype
  • New Anomaly Threats
  • Pathfinding Framework
  • ReBuild: Doors and Corners
  • ReGrowth: Aspen / Boiling / Extinct Animals
  • Reinforced Mechanoid 2
  • ReSplice: Charmweavers
  • Rim-Elves / Gnoblins
  • Rimsenal - Core
  • Rimsenal Factions
  • Rimsenal - Feral / Federation / Spacer Faction Pack
  • Rimsenal Xenotype Pack - Askbarn / Harana
  • Roo's Faun / Satyr / Minotaur Xenotype
  • Stoneborn - Dwarven Style Pack
  • Vanilla Animals Expanded
  • Vanilla Anomaly Expanded - Insanity
  • Vanilla Apparel Expanded
  • Vanilla Armour Expanded
  • Vanilla Aspirations Expanded
  • Vanilla Backstories Expanded
  • Vanilla Base Generation Expanded
  • Vanilla Books Expanded
  • Vanilla Brewing Expanded
  • Vanilla Cooking Expanded
  • Vanilla Genetics Expanded
  • Vanilla Factions Expanded - Ancients / Classic / Deserters / Empire / Insectoids 2 / Medieval 2 / Pirates / Tribals
  • Vanilla Fishing Expanded + Fishing Treasure AddOn
  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Art / Architect / Security / Spacer
  • Vanilla Psycasts Expanded
  • Vanilla Races Expanded - Archon / Genie / Fungoid / Highmate / Hussar / Insector / Phytokin / Sanguophage / Saurid / Waster
  • Vanilla Social Interactions Expanded
  • Vanilla Weapons Expanded
  • VSIE Rational Trait Development
  • Vanilla Ideology Expanded - Memes and Structures
  • Vanilla Vehicles Expanded + Tier 3
  • WVC - Xenotypes and Genes

Full list of changes + Cherry Picker list:
https://docs.google.com/document/d/15UyiJzPbr1-7XtGnmbgzh1vTbno7l92GZenST5AcDvM/edit?usp=sharing

Options
  • Rebalances and some tweaks are optional.
  • Options can be found in "Options - Mod options - Vanilla Expanded Framework - Toggleable pathces".
  • The game needs to be reloaded in order for options to work.

Cherry Picker

Mid-save
  • This mod is mid-save compatible, but some changes are not retroactive.

Performance
  • TLDR; Don't worry, it's literally negligible.
  • Currently this mod only has 2~8 harmony patches other than xml (the number depends on loaded mods), and all of them had ~0.001ms average when checked with Dub's Performance Analyzer.

Bug Reports
  • Highly appreciated.
  • If you saw a red error on startup, it's highly likely that either
    - patched mod updated and changed something this mod touches
    - another mod already did something in the same place
    - some patches for the mod you don't have are conditioned to activate without that mod
    which means you don't need to worry as it doesn't do anything. Regardless, please report it if you find any.

Suggestions
Feel free to suggest anything. But I'll feel free to ignore it if I'm not interested :)
(Mods with features of different games or movies etc. are generally not supported: just personal preference.)
Popular Discussions View All (2)
100
18 Jun @ 11:48am
PINNED: Bug Reports
Warachia
71
9 May @ 2:00am
PINNED: Suggestions
Warachia
492 Comments
filipfrantz 11 Jul @ 11:44am 
A lot of mods that this patches have been updated to 1.6, so im wondering if this is gonna get updated too, a essential mod to my runs
Marty in the multyvers 10 Jul @ 2:45am 
1.6?
Kirisame usagi 6 Jul @ 4:15am 
1.6 plz
Kreneth 25 Jun @ 3:56am 
Ahhhh, yes that was it, thank you so much for mentioning the revive everything toggle. I re-checked it and then re checked and unchecked the basic removals, rebooted the game and now it's showing the gene, and I'm guessing some others possibly too.
Warachia  [author] 25 Jun @ 3:03am 
@Kreneth
Is your "toomanymods: uncheck then re-check this to revive everything" in Cherry Picker is unchecked? It contains every defs that are/were included in auto cherry-picker. (Otherwise I have no idea why that happens. I can't replicate it on my end.)
Kreneth 24 Jun @ 3:53pm 
Thank you, I will make sure the Never Dead gene isn't cherry picked. Edit- Seems the auto cherry picker still removes never dead even after me trying to manually adding it back.
Warachia  [author] 24 Jun @ 3:39am 
@Kreneth
WVC has WVC_Undead gene and WVC_NeverDead gene, and this mod currently replaces the former with the latter. ("Undeads: Revered/Reviled" precept works for WVC_NeverDead gene as well.)

However, a long time ago I wasn't aware of these precepts, and auto-cherry picker removed both genes back then iirc. If you've been using this mod since that time, you'll need to refresh auto cherry-picker (or simply un-cherrypick WVC_NeverDead in this case) to reflect the change. (Sorry for the inconvenience: it's not directly possible to automatically un-cherrypick something.)
Kreneth 24 Jun @ 1:01am 
I love this mod for fixing compat with a ton of other mods, but I noticed that removing the Undead gene, from WVC Xenotypes and Genes, messes with the Undeads Revered/Reviled precepts/meme in that same mod. That gene flags the xenotypes for those precepts, at least the base 4 undead in the mod itself, undead, resurgent, featherdust and ashen. As well as making a custom undead xenotype, if you use the auto cherry picker.
Warachia  [author] 21 Jun @ 2:32pm 
@alf.lord51
Fixed. Thanks.
alf.lord51 21 Jun @ 1:50pm 
VanillaApparelExpandedAccessories.xml Mini turret pack patch needs to check for anomaly(turret packs are anomaly only)