Total War: WARHAMMER III

Total War: WARHAMMER III

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Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod
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20 May, 2024 @ 10:11am
18 Jun @ 9:05am
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Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod

Description
Radious Total War Mod - Warhammer 3 - Official Mixer Compatibility Submod

Overview

In our relentless pursuit to enrich your Total War: Warhammer experience, we are excited to present the Mixer Compatibility Submod. This tiny but specialised submod is designed to adapt some of the most problematic and conflicting areas between Radious Overhaul and Mixer.

Our compatibility submod aims to bring better level of integration with our overhaul. The original Mixer remains a prerequisite for this submod to function.


Link to the original Mixer mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859968660&searchtext=



Submod Features:

• All Major towns now have 10 buildings slots same as in main Radious mod,
• Ogre occupied Major towns correctly work and can be upgraded to T4 and having 6 building slots,
• Radious Wood Elves faction mechanics and town occupation work correctly now with Mixer,
• Radious Warriors of Chaos faction mechanics and occupation work correctly now with Mixer,
• Radious Beastmen custom Herdstone changes work correctly now with Mixer,

What this Submod DOES NOT DO (to prevent any confusion):

• Overwriting Radious custom scripts for starting map and army changes (this can still conflict with Mixer on some areas, but changes are core for Radious Overhaul so wont be removed/changed),
• Adapting custom made faction mods - each of those require own specialised submod to be created (Any skilled submodder can take their chances and try it),

71 Comments
MylanHunter  [author] 10 Jul @ 10:29am 
There was one guy who tried it, he gave up after he realised how much time and effort it would take
Sarge 9 Jul @ 8:22am 
it's fine if you don't, I was just curious is all.
Sarge 9 Jul @ 8:18am 
Do you know anyone who could possibly make a radious version of Mixu's Legendary Lords?
MylanHunter  [author] 9 Jul @ 5:48am 
Technically it should work in multiplayer. Sadly CA has not build the most stable MP and every change you make can increase the chance that it does not work.

To improve your odds, you should use the shazbot launcher and have as few mods enabled as needed.

Every unused mod should be deinstalled and the load order of the used mods must be the same.
Sarge 8 Jul @ 7:55pm 
Does this work well with multiplayer, or is there still a major desync issue?
Jinji Kikko 3 May @ 3:26am 
thanks bro
Noice work!
MylanHunter  [author] 9 Apr @ 11:41am 
- Updated to support latest version of Mixer
REKOTANK 29 Mar @ 9:09am 
THANKS BROTHER GOD BLESS YOU
MylanHunter  [author] 28 Mar @ 11:52am 
full support of latest official 6.1 Update
and full support of latest Mixer build