RimWorld

RimWorld

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Anomalies Expected Addon
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
471.488 KB
22 May, 2024 @ 12:52am
1 Jul @ 5:53am
26 Change Notes ( view )
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Anomalies Expected Addon

Description
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.
Dependent on AE since it uses it's code

Mod contents

Currently adds seven more anomalies. More might be added later
Supported languages: English, Russian.

Available anomalies:
Razor shard
A piece of dark archotechnology resembling the common shards, although this one seems to be much sharper, appearing to cut through almost any material with ease

Anomalous watch
A mechanism which functions akin to a normal pocket watch, but seems to be running slower than it's normal counterpart. It also seems to be affecting biological beings in it's vicinity

The Key
A strange object resembling a key. You can feel sinister energy coming from within

Puzzle
An anomalous cubic contraption which allows an entity to project it's mind inside of it

Subcore
A device which resembles a standart subcore or a persona core, although completely different in design

Clay figure
A white-colored figure made of clay-like material

Pebble + Subroutine
Yeah... It's a pebble
How underwhelming

Links
Original mod
Discord [discord.gg]

ToDo:
More anomalies (After a break)
Add more to the existing anomalies
Popular Discussions View All (3)
24
18 May @ 5:19am
PINNED: Answers to Subcore questions
Fallen
23
1 Jul @ 5:57am
PINNED: Spoilers to anomalies
Fallen
6
5 Mar @ 7:30am
PINNED: Effects of the Puzzle
Fallen
171 Comments
ThcGM 25 Jul @ 6:52am 
See baw
Fallen  [author] 25 Jul @ 3:05am 
ThcGM, Not really
People have been arguing about it a lot, but i will not change it
Feel free to use dev mode though, just remove the hidden hediff and you will be fine
ThcGM 24 Jul @ 1:29pm 
is there no actual way to get your colonist back to normal after interacting with subcore? I dont really intend to use luciferium to make him usable
Fallen  [author] 12 Jul @ 8:03am 
I rechecked it, another possibility is that you just have outdated hugslib
I got a small modpack with AE, AEA and no Hugslib, and it's working with no errors
Original Hugslib is not updated to 1.6, so which version are you using?
Fallen  [author] 12 Jul @ 7:56am 
Kaden Ha, There are no errors in this mod, you are missing some method in code
This is probably because either you forgot to load some library mod or you are having a conflict, which was bound to happen considering you have like 200+ mods
It's not only AEA having trouble, there are multiple mods unable to load something
Kaden Ha 12 Jul @ 6:15am 
There're some errors in this mod. Here's the log [gist.github.com]
Fallen  [author] 2 Jul @ 8:59am 
Мордаст, you can check the anomaly spoilers thread, i've already answered the same question not so long ago
Мордаст 2 Jul @ 4:03am 
I've explored connecting to the machine god, but I don't understand what it has given me\
Head 24 May @ 11:35am 
Cool mod, gonna try this out :)
Xyvern 1 May @ 9:14am 
i just devmoded it. might wanna elaborate on that you need to rebind with the watch to keep the effects to make it clearer