RimWorld
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Anomalies Expected Addon
   
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Mod, 1.5, 1.6
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22 maja 2024 o 0:52
1 lipca o 5:53
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Anomalies Expected Addon

Opis
An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.
Dependent on AE since it uses it's code

Mod contents

Currently adds seven more anomalies. More might be added later
Supported languages: English, Russian.

Available anomalies:
Razor shard
A piece of dark archotechnology resembling the common shards, although this one seems to be much sharper, appearing to cut through almost any material with ease

Anomalous watch
A mechanism which functions akin to a normal pocket watch, but seems to be running slower than it's normal counterpart. It also seems to be affecting biological beings in it's vicinity

The Key
A strange object resembling a key. You can feel sinister energy coming from within

Puzzle
An anomalous cubic contraption which allows an entity to project it's mind inside of it

Subcore
A device which resembles a standart subcore or a persona core, although completely different in design

Clay figure
A white-colored figure made of clay-like material

Pebble + Subroutine
Yeah... It's a pebble
How underwhelming

Links
Original mod
Discord [discord.gg]

ToDo:
More anomalies (After a break)
Add more to the existing anomalies
Popularne dyskusje Zobacz wszystkie (3)
24
18 maja o 5:19
PRZYPIĘTE: Answers to Subcore questions
Fallen
23
1 lipca o 5:57
PRZYPIĘTE: Spoilers to anomalies
Fallen
6
5 marca o 7:30
PRZYPIĘTE: Effects of the Puzzle
Fallen
Komentarzy: 173
Fallen  [autor] 29 lipca o 1:32 
mynameactually, If you are talking about the Subroutine , then you can't attack it because it has invisible shields
They come out from the ground when you try to shoot it, but since they also block line of sight you should shoot them instead
Just target the tiles adjacent to Subroutine , destroy the shields and you will be able to shoot it properly
mynameactually 28 lipca o 19:06 
Got the thing from from the pebble. But then it just sat there... menacingly. I couldn't even click it properly, let alone target it in any way.
ThcGM 25 lipca o 6:52 
See baw
Fallen  [autor] 25 lipca o 3:05 
ThcGM, Not really
People have been arguing about it a lot, but i will not change it
Feel free to use dev mode though, just remove the hidden hediff and you will be fine
ThcGM 24 lipca o 13:29 
is there no actual way to get your colonist back to normal after interacting with subcore? I dont really intend to use luciferium to make him usable
Fallen  [autor] 12 lipca o 8:03 
I rechecked it, another possibility is that you just have outdated hugslib
I got a small modpack with AE, AEA and no Hugslib, and it's working with no errors
Original Hugslib is not updated to 1.6, so which version are you using?
Fallen  [autor] 12 lipca o 7:56 
Kaden Ha, There are no errors in this mod, you are missing some method in code
This is probably because either you forgot to load some library mod or you are having a conflict, which was bound to happen considering you have like 200+ mods
It's not only AEA having trouble, there are multiple mods unable to load something
Kaden Ha 12 lipca o 6:15 
There're some errors in this mod. Here's the log [gist.github.com]
Fallen  [autor] 2 lipca o 8:59 
Мордаст, you can check the anomaly spoilers thread, i've already answered the same question not so long ago
Мордаст 2 lipca o 4:03 
I've explored connecting to the machine god, but I don't understand what it has given me\