Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Better Third/First Person View For Cold War 1.7.5
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195.480 MB
22 May, 2024 @ 5:09am
8 Jun, 2024 @ 6:06am
4 Change Notes ( view )
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Better Third/First Person View For Cold War 1.7.5

Description
Features:
1. Infantry, vehicles, artillery, fixed weapons, etc. all support third-person perspective.
2. In direct control mode, some weapons such as infantry, vehicles, artillery, fixed weapons, etc. have no scatter when shooting.
3. All single-player and multiplayer maps have added support for third-person perspective.
4. The latest Chinese package (optional).
5. The capacity of infantry backpacks has been slightly increased.
6. The functions of checking items ("X") and "releasing smoke/helicopter hovering" corresponding to double-clicking "L" are made into buttons in the main menu and submenus in the lower right corner of the screen.
7. Remove the animation of taking out/putting down throwing objects, and the infantry third-person switching is faster.
8. The infantry movement speed is faster in third-person and first-person modes.
9. Add multiple optional camera FOVs (in the Extra folder), the default FOV is 90.
10. Add infantry first-person perspective (supports two methods of timed closing and right-click closing).
11. Super Weapon Box Airdrop Supply (Optional)

How to use:
Infantry:
I. Timed third/first person
1. Select "Single Soldier".
2. Click the "Timed Third Person" or "Timed First Person" button that appears in the lower right corner of the screen.
3. A single click lasts for 30 seconds and cannot be exited midway.
II. Switch third/first person
1. Select "Single Soldier".
2. Click the "Switch Third Person" or "Switch First Person" button that appears in the lower right corner of the screen.
3. Right-click to exit third/first person mode.
Note:
① Before using the second method, make sure that the weapon in the hands of the infantry is a "gun" or "launcher" (not a throwing weapon), and there is at least one empty slot in the backpack;
② The second method cannot use throwing props in the third/first person mode;
③ In the third person, slide the scroll wheel to zoom in and out to switch the perspective. You can switch between the "third person", "first person with a gun", "first person", and "machine aiming zoom" perspectives. The "machine aiming zoom" perspective has three maps, corresponding to sniper rifles, launchers, and other light weapons. (In single-player missions, if the machine aiming map does not correspond to the weapon, switching the weapon in the hands of the soldier can solve it)
④ In the first person, slide the scroll wheel down to switch between the first person and the third person, and slide the scroll wheel up to zoom in the machine aiming perspective.
⑤ After exiting the first person, before switching to the third person, you need to slide the mouse wheel to reset the camera perspective, otherwise there will be a bug.
⑥ If the mission cutscene is triggered in the first person perspective, it will be stuck in the first person camera parameters. Entering and exiting the first person again can solve it.
⑦ Not all arms and weapons can be used normally in the first person mode. If a bug occurs, please use the third person mode.
Vehicles and fixed weapons:
1. Select "Single Vehicle".
2. Double-click the "L" key to switch on or off the third person mode.
3. Slide the scroll wheel to zoom in and out, and switch between the "third person" and "scope" perspectives.
Customization options:
Camera FOV
Select the corresponding "zzz_fovxxx.pak" in the "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\resource"
How to use the Chinese package:
Copy "zzz_Chinese.pak" in "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\Chinese package" to "\Cold War 1.7.5 Third_First Person V1.2\localization", and copy "zzz_font.pak" to "\Cold War 1.7.5 Third_First Person V1.2\resource"
Super Weapon Box Airdrop Supply
Select "zzz_cw_weaponbox.pak" in the "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\Extra" folder and copy it to "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\resource"
Delete the file to cancel the corresponding function:
1. "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\resource\properties\xxx.ext" - infantry, vehicles, artillery, etc. shooting without scatter; "hunan.ext" - backpack capacity increased;
2. "\Men of War Assault Squad 2\mods\Cold War 1.7.5 Third_First Person V1.2\resource\interface\cursor”——Custom crosshair;
Compatibility
Use the third/first person function in the editor:
1. Add "(include "/map/better_third_person_view/third_person.mi")" to the second line of the mission file "xxx.mi" in the map folder
For example:
{mission
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}...................
After adding
{mission
(include "/map/better_third_person_view/third_person.mi")
{Human "mp/usa/medic" 0x8000
{Position -45.83 -67.9}
{Player 0}
{MID 1}
{NameId 90 0}.................
2. Add the first-person camera parameters in {Clips} in the map file "map" in the map folder, that is, copy the original "[auto]" camera parameters and paste them. Change the pasted "[auto]" to "firstperson", and change distance and viewAngle to {distance 1 1}{viewAngle 1 1}.
For example:
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}

}
After adding
{Clips
{"[auto]"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 200 10000}
{viewAngle 0 90}
}
{"firstperson"
{world -5000 -5000 5000 5000}
{camera -5000 -5000 5000 5000}
{pather -5000 -5000 5000 5000}
{distance 1 1}
{viewAngle 1 1}
}
}
32 Comments
Ruby 6 Jul @ 4:32am 
why sometimes it's work but sometimes it's not?
Sorcerer117 16 Mar @ 5:47pm 
@Heart_of_Stone can you teach me how to do it in other mods?
Sorcerer117 14 Mar @ 10:36pm 
Hi, can you make this mod but for Red Rising Redux 3.27b?

I only play skirmish and Red Rising Redux 3.27b is the only mod that nobody did a first person mod =(

can you help me or teach me?
fv4005 13 Aug, 2024 @ 12:20am 
@Apollinaris i wished for germany to win ww2 looks like we lose and bye i have to go back to 1942
Sturmführer.Jäger 4 Aug, 2024 @ 9:46am 
we got out of sync error in multiplayer
Apollinaris 29 Jul, 2024 @ 8:03am 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite"
Nikral晓杉同学 17 Jun, 2024 @ 6:58pm 
提一点小建议哈。第三人称模式下,固定翼飞机机身很容易挡住地面目标。即便是滚轮滚到底的那个开镜模式,飞机模型还是很挡视野。如果开镜视角绑定再往下一些就好啦。:happy_yeti:
另外,汉化真的做得也很棒,极大改善游戏体验,感谢你们!:heart_eyes_yeti:
Mann 17 Jun, 2024 @ 10:25am 
Good mod that allows you to conveniently manage air and not only vehicles, but the problem is that synchronization does not work in multiplayer. Can you realize it?
FEDEÑOРОЧ FRIИММAN 16 Jun, 2024 @ 12:31pm 
i get this error when i enter in a map for editor


Exception
X
X
Program will be terminated.
APP_ERROR: End of SDL file expected (eSDLReader.cpp, 140)
EIP=773f3572 [main_loop]
EAX=06b2f168
EDX=00000000
ESI=06b2f2a4
EBP=06b2f1c4
EBX=50a1e9a0
ECX=00000004
EDI=06b2f328
ESP=06b2f168
> file "/map/map/map
24:
25:
26:
27:
28:
{Ocean
{active}
{state calm} {zlevel -175)
{waveamount 8}
Men of War: Assault Squad 2 Editor - v3.262.1 - editor
2019.10.11 09:12 -0x00C87E12
Nikral晓杉同学 14 Jun, 2024 @ 8:50pm 
非常有意义的mod,感谢分享