RimWorld

RimWorld

67 ratings
Mechanoid Caravans
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Mod, 1.5
File Size
Posted
178.562 KB
23 May, 2024 @ 2:58pm
1 Change Note ( view )
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Mechanoid Caravans

In 1 collection by Tongonto
Tong's Mechanoid Mods
4 items
Description
WARNING: Apparently there's a bug with this where a prisoner dying in a mechanoid caravan will destroy the caravan.

NOTICE: I'm not planning on updating this mod further. The odds I find the time to come back to it are low, so it's effectively abandoned. If you want to update it, feel free: you can find the source code in the mod download.

Allows for caravans to be formed with only mechanoids; no colonists.
This mod is intended for use alongside the Gestalt Engine mod, although it will work without it.
Gestalt Engine:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042401691

Mechanoids controlled by a Gestalt are automatically disabled from joining a caravan by the Gestalt Engine mod. If you have Gestalt Engine installed, this mod will disable that behavior, allowing any and all mechanoids to join a caravan.


I made this mod so that a mechanoid-only run using Gestalt Engine is possible. Without it, a colony with only mechanoids simply cannot create a caravan, full stop. If you're interested in doing a mechanoid-only colony, some of my other mods might interest you:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250515353


Known bugs:
Some UI elements are missing in mech-only caravans
Exit tiles in quest areas don't appear for mech-only caravans
Prisoners dying in mech-only caravans destroys the caravan.
Prisoners in mech-only caravans can't be released.
35 Comments
Tongonto  [author] 16 Jul @ 3:41pm 
Sorry, but at the moment I'm not planning on updating the mod further. If anyone else wants to, I've put the mod's source code in the mod download.
jkuk3 14 Jul @ 2:06pm 
1.6 plz?
Sckars 13 Jul @ 5:26am 
1.6 1.6 1.6 1.6 plz
VelxraTV 7 Jul @ 6:47am 
1.6 plz
plaerjilion_RUS 25 Jun @ 5:11am 
Can you make patch for dead men switch please?In this mode (like in gestalt) there is central core, which control mechanoids.
Rie's #7th Simp 13 Jun @ 1:03am 
You think it's possible to modify this to work with Vehicle Framework?
JessieFeathers 10 Jun @ 8:03pm 
this mod made the button for starting a caravan missing...
Corvus 20 Feb @ 8:36pm 
Prisoners can't be abandoned in mech-only caravans, and the caravan is destroyed if any of them die.
Meka 17 Feb @ 8:35am 
Ran into a bug. If a caravan formed from only mechanoids capture wounded humans and they die, the caravan is declared as destroyed. The mechanoids are still tracked if I click on the mechanitor but they can't be selected and don't show up on the map.
batatafritada 16 Feb @ 2:00pm 
there seems to be a problem with the mod. when using it the "exite tiles" generated at the border of maps do not spawn. Such as in quests or ancient complexes