RimWorld

RimWorld

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Evolopes+Mechanites
   
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Mod, 1.4, 1.5
File Size
Posted
21.790 MB
23 May, 2024 @ 3:05pm
1 Change Note ( view )

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Evolopes+Mechanites

In 1 collection by EnderNyktos
EnderNyktos Mods
13 items
Description
Welcome,

This mod adds the posibility to inject mechanites in the body of the evolopes and choose the resource given.
Evolopes
Chocolope (Chocolate), Devilope (Devilstrand), Jellope (Insect Jelly), Milkalope (Milk), Neutroalope (Neutroamine), MegaBoomalope (Synthread) and MegaLuciferope (Luciferium).
Mechanites
Boomium, Chocolatium, Devilium, Jellium, Milkium, Neutrium and MegaLuciferium.
None of them are for human consume
MegaBoomalope and MegaLuciferope will consume twice the food, but produce also twice the products. Some of the evolopes are more dirty than others or don't like to be in the pen.

The products are calculated based on the boomalope's resource given in silver (25.3).

To create the Mechanites you will need: 2 advanced components, 1 glitterworld medicine and 20 of the chosen resource. Just get two of them and you can keep breeding the evolopes.

Don't apply it to another animal or pawn, the mechanites will sature the body and kill him.

I want this mod could be balanced, so just suggest any idea or another evolope to join.
Error: For some reason Rimworld doesn't update the texture of the transformed evolope, just save and load your game.


What's next?
I think there shouldn't be a MegaBoomalope but a MegaAntelope instead, fully cured I mean. This MegaAntelope wont give you any resource except for synthread. A secondary effect of the Luciferium addiction's cure.
A fake Luciferium adiction added to the MegaLuciferope, not only visual but should increase the stats of it.
I haven't learned yet how to add a Hediff to a new spawned pawn, this will take some time.
2 Comments
EnderNyktos  [author] 4 May @ 10:07pm 
@LapisAzure Yes, 'cause they're lab animals
LapisAzure 2 Apr @ 10:54am 
Hi! I have a neutralope in my colony and its trainability is set to Advanced, is this supposed to be like that?