Pummel Party

Pummel Party

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Pummel Palace
   
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Mod Type: Board
Board Theme: Colourful, Medieval, Sunny
Board Size: Large
File Size
Posted
Updated
4.406 MB
23 May, 2024 @ 7:25pm
25 May, 2024 @ 6:11pm
2 Change Notes ( view )

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Pummel Palace

In 1 collection by Dippay
Pummel League: Boards
23 items
Description
Welcome to Pummel Palace! Protect yourself at all times...

Features:
- Elevator animations
- Two unique "passing by" shops
- Land on the shop space to open a secret exclusive item shop
- Star board space event
- Star board space special area
- Skull and crossbones board space event
- Skull and crossbones board space "not so" special area
- Custom board spaces
- Default board spaces are retextured to fit board aesthetic
- Path layout with lots of options to keep you in the action
- And more!

Ruleset Recommendations
- Dice 0-12
- Starting keys 30

Creator Notes:
This board is loosely based off the "Minigame Match Board" from "Mario Party: The Top 100" on Nintendo 3DS. I have actually never played that game but I saw an image of the minigame match board and it inspired me to make this. Obviously I added a lot when it comes to pathing, layout and features to better fit the combat aspect of Pummel Party.

This board is auto tagged as large due to the rare special areas. However, it's closer to a medium size board. The layout is great for keeping players close for lots of combat.

I remade the default board spaces to fit the boards aesthetic, they do exactly what the default ones do. I think it's pretty obvious but for those wondering: yellow key (+6 keys), blue present (random item), green "+" (+10 health), red hazard (-5 health). I also found out a way to get rid of those ugly gray arrows between board spaces. It's kinda tedious but if you are a map maker and want to use this trick DM me and I'll walk you through it.

Made By Dippay

Like my minigames and boards? Buy me a “coffee” [buymeacoffee.com]
4 Comments
i have the same issue as naSi mentioned earlier, the view not allow you to choose arrow after roll dice when this bug occurred, you have to wait until timeout, its does annoying if you wanna use some item like Eggplant or shotgun when its happens:steamfacepalm:
Dippay  [author] 26 Jul, 2024 @ 6:40pm 
@naSi, played this map many times and never came across this issue. Do you have a screenshot so I can patch? Might just be a host dysync issue.
naSi 26 Jul, 2024 @ 2:02pm 
The right side on the top of the castle bugged, and drop outside of the map and we had to restart :(
Dippay  [author] 25 May, 2024 @ 6:18pm 
Patch

- Found a fix so the gold particle path that leads to chest will actually lead to the chest. Previously it would just loop at the start. This makes rockets actually usable.

- Also added a fail state for elevators in case of desync. They should always return to start position.