RimWorld

RimWorld

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Misc. Robots++
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.450 MB
24 May, 2024 @ 4:58am
1 Apr @ 11:32am
8 Change Notes ( view )

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Misc. Robots++

Description
R++
Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!


Contains multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Robots++ Contains the Following Bots
These bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.
  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!
  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.
  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).
  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

Multiple Tiers of Robots and Research
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.
Hauling and Cleaning type robots are much faster than any other robot in the same tier.
Higher tiers also recharge at faster rates!

Localization & Translation
Community translations are included. If you would like to translate for R++ please use the /Languages/English/[github.com] folder as a template. I can merge translations into the mod directly, but Rimworld has robust support for dedicated translation mods, so please consider that first.

Load Order
(see the picture)
R++ requires Misc. Robots. Keep them close together and near the top. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Misc Robots
  • Misc Robots++
  • (other mods)

Conflicts
Known mod conflicts:
  • QualityBuilder: Robots aren't considered smart enough to build anything with a quality restriction

Report bugs in the Github Issues[github.com]
But before you do, please verify your load order is correct!

Links
Current Github Project[github.com]

Additional Thanks
  • Dotakiin - Finding and fixing Biotech compatibility issue with crafter bots and intellectual tasks

Notice from current developer
This mod is fairly ancient, in the sense that it's been around a really long time, has changed hands multiple times, and is somehow, wonderfully, still going. I'm just the latest in a long line of developers who liked Honshitsu's original work and didn't want to see it die. I had intended for this to be a simple, single-line-of-code update to make the mod easier to use in the most reason version of the game, but I've since tried to make changes/improvements where I could. This version of the mod is maintained on a fork of the original, so if you ever decide I've gone to far, you can always check out the original (or just let me know, I love talking about this stuff). Here's to everyone that's come before, and here's to whatever the future may hold!
Popular Discussions View All (2)
2
9 Sep, 2024 @ 1:36pm
rebalancing the robot research requirement
yan lucas
1
29 Jan @ 6:07am
Pick up and haul compatibility
Кто-то
205 Comments
Elvanance 16 hours ago 
your bots are so darn useful <3
Errant_Prophet 17 hours ago 
@cabmoomoo we don't deserve you 🙏
WiseDew 18 hours ago 
thank you for notice us, good work :steamthis:
Capnbludd 19 hours ago 
Oh this is good news, I miss my level ones doing drudge work!
Thomarus 12 Jul @ 4:25am 
Cab, thanks for keeping this mod alive. Looking forward to the update when you have some time :)
Willow 12 Jul @ 1:52am 
Thanks for updating us on the status and keeping up with the mod, it's very appreciated.
Radhazord 11 Jul @ 9:15pm 
I have been playing with this mod for several hours today and can confirm, seems to be fully compatible with 1.6. No issues so far
cabmoomoo  [author] 11 Jul @ 7:04pm 
This mod seems to be / should be fully compatible with 1.6 as-is . I cannot currently update the Steam Workshop upload to reflect this, but I will be doing within a few days. In the meantime, feel free to ignore any warnings of potential incompatibility and report any bugs you may encounter - even without the "Compatible with 1.6" tag, there should be no issues. Thanks for your patience.
Cute cat 11 Jul @ 1:28pm 
when 1.6? the base mod is already on 1.5
kurikinton 10 Jul @ 5:59pm 
Just FYI, Misc. Robots has been updated, so it is OK to update this mod as well.