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1. The barrier in the starting room should cost 500 points. Trying to train up zombies in that cramped of a space feels unfair
2. Put double tap way earlier on. Without great weapons, double tap 2 will help the player with damage
3. Remove the shadows from the map and make the blue shells brighter. It is extremely hard to see a lot of the shells on this map, and the non-stop zombie onslaught makes that even harder. Make them easier to see for the player.
4. Fix the ramp by speed cola. Everyone is complaining about it for a reason: it is too wonky. One time I fell through the ramp and died. Very frustrating.
If I think of anything else, I will comment it.