RimWorld

RimWorld

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Deathpallcalypse
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Mod, 1.5, 1.6
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451.876 KB
25 May, 2024 @ 1:22am
30 Jun @ 9:43am
6 Change Notes ( view )
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Deathpallcalypse

Description
The shambler horde approaches!

This mod adds a shambler faction and scenarios. One may be used without the other. I felt like a shambler faction might make it interact with storytellers in a more interesting way. If you wanted a shambler apocalypse with no other factions, or a zombie wave defense with the Winston Waves storyteller, or simply pockets of concentrated shamblers, for instance.

While there are other zombie mods, I just wanted a simple shambler horde mod that was integrated with the features of the Anomaly DLC.

Deathpallcalypse scenario:
The planet was buried in darkness half a quadrum ago. Our colony had been besieged by the undead ever since. We put up a good fight, until their numbers grew too great and overtook our defenses. Three of us managed to escape during the onslaught, abandoning our home and regretfully sacrificing those who remained. We are being chased.

This scenario has perpetual deathpall, and frequently calls forth shamblers.

Note: This is my first RimWorld mod, so there's a bit of an odd interaction when using the faction - they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking.

The mod is likely unbalanced, that might be subjective though.

F.A.Q.

Q: Does this mod allow for a medieval playthrough?
A: It seems to work with Medieval Overhaul. In a quick test, I saw one zombie out of dozens wearing flak pants, the rest were wearing tribal clothing. Your mileage may vary. I have not made any changes to the shamblers themselves, so if a mod makes them medieval only, then it should be compatible.

Q: How can I disable the mod mid playthrough?
A: I recommend using the mod Scenario Amender (or edit the save file in a text editor) to remove the permanent deathpall and shambler events. I do not recommend removing the mod mid-playthrough, as it might cause issues if you have the shambler faction enabled (untested).



Latest patch notes:

The version for Rimworld 1.5 remains unchanged.

Rimworld 1.6, Deathpallcalypse 1.05 changes:

- Added the Shambler Assault incident type to the two scenarios. I don't remember seeing that one when creating the mod. This incident makes shamblers raid you without the requirement of having a shambler faction, but why not use both?
- In both scenarios, one shambler assault incident triggers within the first day to better match the description of the scenarios (and it's more amusing this way).
- In both scenarios, I've increased the frequency of wandering shamblers to once every 1-3 days, and made shambler assaults match it. Hopefully that's not too frequent, but I wanted to try it out.
-Note: These edits to the scenarios do not affect active saves.
Popular Discussions View All (1)
2
20 Jun @ 12:15pm
Looking for a few mods
masonD20025
107 Comments
Ein 4 hours ago 
@Phase howdy, 1.5, your mod + CE breaks the scenario editor window and pushes elements beyond the border (the window doesn't scale, no scroll bar)... either mod separately works, just not together. Thoughhts?
snakes 30 Jun @ 11:38am 
I can confirm I'm using 1.5, that's probably the case. Thanks.
Phaser Rave  [author] 30 Jun @ 10:41am 
@snakes Which version of the game are you on? I was able to reproduce the issue after attempting to cremate a few hundred shamblers in Rimworld 1.5, where 3 of them did resurrect, but none of the hundreds in 1.6 did. I think it might be a vanilla 1.5 issue.
snakes 30 Jun @ 9:50am 
@Phaser Rave My crematoriums resurrect corposes into shamblers every time. I managed to find a few reddit posts with similar issues, but no solutions. Likely caused by a mod incompatibility if I had to guess:

https://www.reddit.com/r/RimWorld/comments/1cdmf21/anomaly_bug_death_pall_and_its_interaction_with/

https://www.reddit.com/r/RimWorld/comments/1gr9i6t/crematoriums_not_working_during_death_pall/
Phaser Rave  [author] 30 Jun @ 9:44am 
@StockSounds Thanks, I've uploaded a fix. Seems I accidentally repeated a line.

@snakes Could you give more info? I can't seem to reproduce the bug. I created a roofed building and was able to cremate a group of shamblers without them resurrecting.
snakes 30 Jun @ 9:32am 
Noticed a bug with this mod. Attempting to cremate a corpse at the crematorium causes it to wake up as a shambler and come out of the crematorium, even while the corpse and crematorium are both inside away from death pall. This renders the mod completely unplayable in my opinion.
StockSounds 30 Jun @ 6:04am 
I'm getting an error on startup,
"XML RimWorld.ScenPart defines the same field twice: isFinished."
It references the "ShamberSwarm" incident so I can only assume it's from this mod.

Seems like it doesn't do anything wrong, but it also looks fixable.
Phaser Rave  [author] 23 Jun @ 3:19pm 
@StockSounds In the 1.6 version, I've added a new shambler raid type which was added to the base game after the initial release of this mod. These shamblers will attack you and are not affiliated with the modded shambler faction. I still kept the 3 wandering shambler events, and upped the frequency of all four shambler events (the scenarios can be edited to your desired difficulty). You'll either have to make a new game or edit the save file.
swaggy 22 Jun @ 10:17am 
@stocksounds get thisrimofmine and start a run in a city with cai fog of war, trust me, its hard
🌸♡Emily♡🌸 24 May @ 1:07pm 
can someone make a dedicated medieval overhaul expansion for this mod