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- Wider middle
- More entrances for infantry and heavy vehicles.
- Lower height elevation in certain key locations.
- Building rebalancing by limiting vision.
- Wider and more crushable avenues for opening up the map a tad more.
- Fixed some key AT path blockers.
The map has it's inherent flaws, the goal of this reinvision is to test out changes and see how they play out.
Once again, do leave feedback please :)